Comparison of the effect of 360 versus two-dimensional virtual reality video on history taking and physical examination skills learning among undergraduate medical …
Before caring for patients, video instruction is commonly used for undergraduate medical
students, and 360° virtual reality (VR) videos have gained increasing interest in clinical …
students, and 360° virtual reality (VR) videos have gained increasing interest in clinical …
Effectiveness of virtual reality compared to video training on acetabular cup and femoral stem implantation accuracy in total hip arthroplasty among medical students: a …
E Kenanidis, P Boutos, G Voulgaris, A Zgouridou… - International …, 2024 - Springer
Purpose Virtual reality (VR) training effectiveness in improving hip arthroplasty surgical skills
requires further evaluation. We hypothesised VR training could improve accuracy and the …
requires further evaluation. We hypothesised VR training could improve accuracy and the …
How to trigger user's willingness to participate in the metaverse? An exploration of the significant factors of the metaverse
HP Lu, YC Chang, CS Chen - Virtual Reality, 2024 - Springer
The issue of the metaverse has been widely discussed. The purpose of this research is to
investigate users' willingness to participate in the metaverse. This study used the self …
investigate users' willingness to participate in the metaverse. This study used the self …
[HTML][HTML] 沉浸式虚拟现实技术对学习及其迁移的影响
肖芬妮 - Advances in Social Sciences, 2023 - hanspub.org
近年来, 虚拟现实技术发展迅速并被运用于各种领域. 其中, 沉浸式虚拟现实技术逐渐被运用于
培训和教学, 沉浸式虚拟现实技术对学习和学习迁移的研究目前还处于一个起步阶段 …
培训和教学, 沉浸式虚拟现实技术对学习和学习迁移的研究目前还处于一个起步阶段 …
Factores determinantes de la aceptación de la tecnología de telepresencia colaborativa
V Albornoz Contardo, J Castro Donaire - 2022 - dspace.utalca.cl
A pesar de que el mercado de la telepresencia colaborativa ha ido en un importante
crecimiento durante los últimos años, aún no hay conocimiento sobre los factores que …
crecimiento durante los últimos años, aún no hay conocimiento sobre los factores que …