Gamification equilibrium: the fulcrum for balanced intrinsic motivation and extrinsic rewards in learning systems: immersive gamification in Muhamad Khairulnizam …

D John, N Hussin, MK Zaini… - International …, 2023 - journal.seriousgamessociety.org
In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation
in gamified learning systems through the laws of levers. Although empirical findings around …

Effects of the instructional message used to introduce game-based learning, prior knowledge, prior gaming experience and flow on learning

C Portier-Charneau, M Sanchiz - Information and Learning sciences, 2024 - emerald.com
Purpose This paper aims to examine whether the instructional message used to introduce
game-based learning (GBL), prior knowledge, flow and prior gaming experience have an …

Combining Building Block Process With Computational Thinking Improves Learning Outcomes of Python Programming With Peer Assessment

TC Hsiao, YH Chuang, CY Chang, TL Chen… - SAGE …, 2023 - journals.sagepub.com
The capability of computer programming language logic is one of the basics of technical
education. How to improve students “interest in program logic design and help overcome …

Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems.

J Dah, N Hussin, MK Zaini, LI Helda… - … Journal of Serious …, 2023 - search.ebscohost.com
In this study, we developed a concept for balancing extrinsic rewards and intrinsic motivation
in gamified learning systems by applying the principles of equilibrium found in first-class …

Learning With Board Games: Interplay of Context and Students' Prior Knowledge

M Sanchiz, M Gimenes, E Lambert - The Journal of Experimental …, 2024 - Taylor & Francis
Board games can support engagement, deep information processing and learning
outcomes for university students. The instructional context, notably the way an activity is …

[HTML][HTML] Enhancing Learning Engagement: A Study on Gamification's Influence on Motivation and Cognitive Load

C Baah, I Govender, PR Subramaniam - Education Sciences, 2024 - mdpi.com
Research has demonstrated that engagement in any learning environment improves
learning and may even boost performance. Consequently, numerous scholars have …

A Neurotechnological Study to Quantify Differences in Brain Activity Using Game-Based Learning: Gamification vs. Traditional Teaching

D Juárez-Varón, MÁ Juárez-Varón… - International Journal of …, 2024 - igi-global.com
This research delves into the comparative analysis of brain activity using gamification in the
classroom versus traditional teaching. This study aims to employ neurotechnology to record …

[HTML][HTML] The Use of Gamification in Improving Student Engagement When Learning the Standard Marine Communication Phrases (SMCP)

SRHM Rosedi - KMI International Journal of Maritime Affairs and …, 2024 - kmij.org
This paper highlights the use of gamification with the aim of improving student engagement
when they learn the Standard Marine Communication Phrases (SMCP). So far, records have …

Does Gamification Play a Role in Enhancing English Learning for Young Learners?

L Hanim, S Wahyuningsih - Lectura: Jurnal Pendidikan, 2024 - pustaka-psm.unilak.ac.id
Proficiency in English is a fundamental prerequisite for accessing significant information
within the international context. The present study aims to explore teachers' and students' …

Gamification and student engagement in higher education: The moderating role of concentration

AF Allehaidan, WMNW Zainon - Amazonia Investiga, 2024 - mail.amazoniainvestiga.info
Gamification in the teaching and education system is an innovative approach incorporating
game elements into educational activities to enhance student engagement, motivation, and …