Videogames for emotion regulation: a systematic review
Introduction: Emotion regulation (ER) supports multiple individual functions and promotes
mental health and wellbeing. Among the tools that may be used to help people in managing …
mental health and wellbeing. Among the tools that may be used to help people in managing …
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
K Szolin, D Kuss, F Nuyens, M Griffiths - Computers in Human Behavior, 2022 - Elsevier
Videogames can often be a source of pleasure and relaxation for many individuals, but they
can also lead to disordered and potentially addictive behaviour, which is referred to as …
can also lead to disordered and potentially addictive behaviour, which is referred to as …
[HTML][HTML] Self-representation through avatars in digital environments
D Zimmermann, A Wehler, K Kaspar - Current Psychology, 2023 - Springer
Due to its prominent role in online social networks, avatar creation has become an important
research topic in the field of computer-mediated communication. One main motive for …
research topic in the field of computer-mediated communication. One main motive for …
[HTML][HTML] Digital body, identity and privacy in social virtual reality: A systematic review
J Lin, ME Latoschik - Frontiers in Virtual Reality, 2022 - frontiersin.org
Social Virtual Reality (social VR or SVR) provides digital spaces for diverse human activities,
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …
Immersive gaming in the fashion arena: an investigation of brand coolness and its mediating role on brand equity
SF Salem, AB Alanadoly… - Journal of Research in …, 2023 - emerald.com
Purpose This study's aim was to investigate the role of the perceived values of gaming on
consumers' perceptions of brands as cool as well as the impacts on the consumer–brand …
consumers' perceptions of brands as cool as well as the impacts on the consumer–brand …
[HTML][HTML] The efficacy of psychological intervention on body image in breast cancer patients and survivors: a systematic-review and meta-analysis
V Sebri, I Durosini, S Triberti, G Pravettoni - Frontiers in Psychology, 2021 - frontiersin.org
The experience of breast cancer and related treatments has notable effects on women's
mental health. Among them, the subjective perception of the body or body image (BI) is …
mental health. Among them, the subjective perception of the body or body image (BI) is …
Social distancing is the right thing to do: Dark Triad behavioral correlates in the COVID-19 quarantine
S Triberti, I Durosini, G Pravettoni - Personality and Individual Differences, 2021 - Elsevier
The COVID-19 outbreak has recently reached the status of a global pandemic. People
should abide by governmental rules to avoid spreading contagion. These rules could be …
should abide by governmental rules to avoid spreading contagion. These rules could be …
[HTML][HTML] Fancy avatar identification and behaviors in the virtual world: Preceding avatar customization and succeeding communication
Avatar communication, which provides a wealth of emotional expressions under anonymity,
can effectively compensate for a lack of social resources in real life. It enables players to …
can effectively compensate for a lack of social resources in real life. It enables players to …
Audio matters too: How audial avatar customization enhances visual avatar customization
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …
However, it is unknown whether audial customization can confer the same benefits as visual …
How avatars create identification and loyalty among online gamers: contextualization of self-affirmation theory
CI Teng - Internet Research, 2019 - emerald.com
Purpose Online games are popular electronic commerce platforms in which gamers use
avatars to interact with others. Avatar identification (the extent to which gamers regard …
avatars to interact with others. Avatar identification (the extent to which gamers regard …