Methodological standards in accessibility research on motor impairments: A survey

Z Sarsenbayeva, N Van Berkel, E Velloso… - ACM Computing …, 2022 - dl.acm.org
The design and evaluation of accessibility technology is a core component of the computer
science landscape, aiming to ensure that digital innovations are accessible to all. One of the …

Interactive lenses for visualization: An extended survey

C Tominski, S Gladisch, U Kister… - Computer Graphics …, 2017 - Wiley Online Library
The elegance of using virtual interactive lenses to provide alternative visual representations
for selected regions of interest is highly valued, especially in the realm of visualization …

Investigating bubble mechanism for ray-casting to improve 3d target acquisition in virtual reality

Y Lu, C Yu, Y Shi - 2020 IEEE Conference on virtual reality and …, 2020 - ieeexplore.ieee.org
Ray-casting, ie, a ray cast from a hand-held controller to select targets, is widely used in 3D
environments. Inspired by the bubble cursor [12] which dynamically resizes its selection …

Optimizing the timing of intelligent suggestion in virtual reality

D Yu, R Desai, T Zhang, H Benko, TR Jonker… - Proceedings of the 35th …, 2022 - dl.acm.org
Intelligent suggestion techniques can enable low-friction selection-based input within virtual
or augmented reality (VR/AR) systems. Such techniques leverage probability estimates from …

Performance analysis of saccades for primary and confirmatory target selection

A Mutasim, AU Batmaz, M Hudhud Mughrabi… - Proceedings of the 28th …, 2022 - dl.acm.org
In eye-gaze-based selection, dwell suffers from several issues, eg, the Midas Touch
problem. Here we investigate saccade-based selection techniques as an alternative to …

Exploring dwell-time from human cognitive processes for dwell selection

T Isomoto, S Yamanaka, B Shizuki - Proceedings of the ACM on Human …, 2023 - dl.acm.org
In order to develop future implicit interactions, it is important to understand the duration a
user needs to recognize a visual object. By providing interactions that are triggered after a …

Optimal feedback control for modeling human–computer interaction

F Fischer, A Fleig, M Klar, J Müller - ACM Transactions on Computer …, 2022 - dl.acm.org
Optimal feedback control (OFC) is a theory from the motor control literature that explains how
humans move their body to achieve a certain goal, eg, pointing with the finger. OFC is based …

Design and evaluation of braced touch for touchscreen input stabilisation

A Cockburn, D Masson, C Gutwin, P Palanque… - International Journal of …, 2019 - Elsevier
Incorporating touchscreen interaction into cockpit flight systems offers several potential
advantages to aircraft manufacturers, airlines, and pilots. However, vibration and turbulence …

Visual impairments and mobile touchscreen interaction: state-of-the-art, causes of visual impairment, and design guidelines

RD Vatavu - International Journal of Human–Computer Interaction, 2017 - Taylor & Francis
This article identifies, catalogues, and discusses factors that are responsible for causing
visual impairment of either a pathological or situational nature for touch and gesture input on …

Bubble gaze cursor+ bubble gaze lens: Applying area cursor technique to eye-gaze interface

M Choi, D Sakamoto, T Ono - … Symposium on Eye Tracking Research and …, 2020 - dl.acm.org
We conducted two studies exploring how an area cursor technique can improve the eye-
gaze interface. We first examined the bubble cursor technique. We developed an eye-gaze …