Methodological standards in accessibility research on motor impairments: A survey
The design and evaluation of accessibility technology is a core component of the computer
science landscape, aiming to ensure that digital innovations are accessible to all. One of the …
science landscape, aiming to ensure that digital innovations are accessible to all. One of the …
Interactive lenses for visualization: An extended survey
C Tominski, S Gladisch, U Kister… - Computer Graphics …, 2017 - Wiley Online Library
The elegance of using virtual interactive lenses to provide alternative visual representations
for selected regions of interest is highly valued, especially in the realm of visualization …
for selected regions of interest is highly valued, especially in the realm of visualization …
Investigating bubble mechanism for ray-casting to improve 3d target acquisition in virtual reality
Ray-casting, ie, a ray cast from a hand-held controller to select targets, is widely used in 3D
environments. Inspired by the bubble cursor [12] which dynamically resizes its selection …
environments. Inspired by the bubble cursor [12] which dynamically resizes its selection …
Optimizing the timing of intelligent suggestion in virtual reality
Intelligent suggestion techniques can enable low-friction selection-based input within virtual
or augmented reality (VR/AR) systems. Such techniques leverage probability estimates from …
or augmented reality (VR/AR) systems. Such techniques leverage probability estimates from …
Performance analysis of saccades for primary and confirmatory target selection
In eye-gaze-based selection, dwell suffers from several issues, eg, the Midas Touch
problem. Here we investigate saccade-based selection techniques as an alternative to …
problem. Here we investigate saccade-based selection techniques as an alternative to …
Exploring dwell-time from human cognitive processes for dwell selection
T Isomoto, S Yamanaka, B Shizuki - Proceedings of the ACM on Human …, 2023 - dl.acm.org
In order to develop future implicit interactions, it is important to understand the duration a
user needs to recognize a visual object. By providing interactions that are triggered after a …
user needs to recognize a visual object. By providing interactions that are triggered after a …
Optimal feedback control for modeling human–computer interaction
Optimal feedback control (OFC) is a theory from the motor control literature that explains how
humans move their body to achieve a certain goal, eg, pointing with the finger. OFC is based …
humans move their body to achieve a certain goal, eg, pointing with the finger. OFC is based …
Design and evaluation of braced touch for touchscreen input stabilisation
Incorporating touchscreen interaction into cockpit flight systems offers several potential
advantages to aircraft manufacturers, airlines, and pilots. However, vibration and turbulence …
advantages to aircraft manufacturers, airlines, and pilots. However, vibration and turbulence …
Visual impairments and mobile touchscreen interaction: state-of-the-art, causes of visual impairment, and design guidelines
RD Vatavu - International Journal of Human–Computer Interaction, 2017 - Taylor & Francis
This article identifies, catalogues, and discusses factors that are responsible for causing
visual impairment of either a pathological or situational nature for touch and gesture input on …
visual impairment of either a pathological or situational nature for touch and gesture input on …
Bubble gaze cursor+ bubble gaze lens: Applying area cursor technique to eye-gaze interface
We conducted two studies exploring how an area cursor technique can improve the eye-
gaze interface. We first examined the bubble cursor technique. We developed an eye-gaze …
gaze interface. We first examined the bubble cursor technique. We developed an eye-gaze …