A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
The 'eudaimonic experience': A scoping review of the concept in digital games research
Digital games have evolved into a medium that moves beyond basic toys for distraction and
pleasure towards platforms capable of and effective at instigating more serious, emotional …
pleasure towards platforms capable of and effective at instigating more serious, emotional …
Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning
T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR
Current Social VR literature provides limited insight on one of the most critical behaviors for
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …
miniPXI: Development and validation of an eleven-item measure of the player experience inventory
Questionnaires are vital in games user research (GUR) to assess player experience (PX).
However, having too many questions in surveys prevents wider uptake among GUR …
However, having too many questions in surveys prevents wider uptake among GUR …
[HTML][HTML] The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
Players' basic psychological needs for autonomy, competence, and relatedness are among
the most commonly used constructs used in research on what makes video games so …
the most commonly used constructs used in research on what makes video games so …
Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play
Why do we seek out and enjoy uncertain success in playing games? Game designers and
researchers suggest that games whose challenges match player skills afford engaging …
researchers suggest that games whose challenges match player skills afford engaging …
Audio matters too: How audial avatar customization enhances visual avatar customization
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …
However, it is unknown whether audial customization can confer the same benefits as visual …
My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players' Heartbeats in VR Games
Social games benefit from social connectedness between players because it improves the
gaming experience and increases enjoyment. In virtual reality (VR), various approaches …
gaming experience and increases enjoyment. In virtual reality (VR), various approaches …
Player-AI interaction: What neural network games reveal about AI as play
The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI
interaction to the forefront of HCI research. This paper argues that games are an ideal …
interaction to the forefront of HCI research. This paper argues that games are an ideal …