Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations

KL Nowak, J Fox - Review of Communication Research, 2018 - ssoar.info
Avatars are growing in popularity and present in many interfaces used for computer-
mediated communication (CMC) including social media, e-commerce, and education …

Do mass mediated stereotypes harm members of negatively stereotyped groups? A meta-analytical review on media-generated stereotype threat and stereotype lift

M Appel, S Weber - Communication Research, 2021 - journals.sagepub.com
Stereotype threat theory suggests that negative stereotypes and devaluing content in the
media impair the cognitive and educational achievement of members of the negatively …

Exploring immersive experience in journalism

D Shin, F Biocca - New media & society, 2018 - journals.sagepub.com
Although virtual reality (VR) has been widely used to deliver news stories in immersive
journalism (IJ), it is not clear how people are actually experiencing these stories and their …

Construction of the virtual embodiment questionnaire (veq)

D Roth, ME Latoschik - IEEE Transactions on Visualization and …, 2020 - ieeexplore.ieee.org
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …

Avatar characteristics induce users' behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect

R Ratan, D Beyea, BJ Li, L Graciano - Media Psychology, 2020 - Taylor & Francis
Over a decade of research on the Proteus effect in numerous contexts suggests that people
conform in behavior and attitudes to their avatars' characteristics. In order to provide clarity …

How avatar identification affects enjoyment in the metaverse: the roles of avatar customization and social engagement

HW Lee, K Chang, JP Uhm, E Owiro - … , Behavior, and Social …, 2023 - liebertpub.com
Despite growing interest in studying the metaverse, a theory-driven investigation into the
factors that contribute to an enjoyable metaverse experience remains scarce. The current …

[HTML][HTML] “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames

K Szolin, DJ Kuss, FM Nuyens, MD Griffiths - Computers in Human …, 2023 - Elsevier
Far from merely being a tool to navigate a virtual world, individuals can often develop strong
and complex relationships with their videogame characters. The present study examined the …

Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)

S Sun, JH Kim, KM Lee, D Nan - Internet Research, 2023 - emerald.com
Purpose Massive multiplayer online role-playing games (MMORPGs) are representative
metaverse games that are thriving in academia and the industry. This study aims to develop …

Impact of avatar identification on online gamer loyalty: Perspectives of social identity and social capital theories

CI Teng - International Journal of Information Management, 2017 - Elsevier
Online games have created significant opportunities for electronic commerce managers. The
degree to which online gamers regard their avatars—their gaming representations—as …

[HTML][HTML] “nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in ar and vr based telexistence systems

M Pakanen, P Alavesa, N Van Berkel, T Koskela… - Entertainment …, 2022 - Elsevier
This paper presents two studies investigating how physically remote telexistence users wish
to see other users visualized as virtual avatars in a) augmented reality, and b) immersive …