[HTML][HTML] Developing theory-driven, evidence-based serious games for health: framework based on research community insights

S Verschueren, C Buffel, G Vander Stichele - JMIR serious games, 2019 - games.jmir.org
Background The idea of using serious games to effectuate better outcomes in health care
has gained significant traction among a growing community of researchers, developers, and …

On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking

L De-Marcos, E Garcia-Lopez, A Garcia-Cabot - Computers & Education, 2016 - Elsevier
Game-like approaches are becoming increasingly popular in education, with educational
games and gamification drawing increasing levels of attention. While games specifically …

Towards a customizable immersive virtual reality serious game for earthquake emergency training

Z Feng, VA González, C Mutch, R Amor… - Advanced Engineering …, 2020 - Elsevier
Earthquake emergencies require a variety of behavioral responses in order to ensure the
safety of occupants, which is different from simply exiting a building in fire emergencies. This …

Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training

Z Feng, VA González, C Mutch, R Amor… - Multimedia Tools and …, 2023 - Springer
Various attempts and approaches have been made to teach individuals about the
knowledge of best practice for earthquake emergencies. Among them, Immersive Virtual …

A model of heritage content to support the design and analysis of video games for history education

L Hanes, R Stone - Journal of Computers in Education, 2019 - Springer
In recent years, increasing academic attention has been focused on the educational
potential of video games. Serious games for heritage applications have received much …

[PDF][PDF] Systematic review of dynamic difficulty adaption for serious games: the importance of diverse approaches

AJ Seyderhelm, K Blackmore - Available at SSRN, 2021 - researchgate.net
This study presents a systematic review of the literature on dynamic difficulty adjustment
(DDA) used in games, in the context of serious games and simulation training. We consider …

[HTML][HTML] Prime example ingress reframing the pervasive game design framework (PGDF)

H Söbke, JB Hauge, IA Stefan - International …, 2017 - journal.seriousgamessociety.org
The growing availability of mobile communication infrastructure over the last decade has
contributed significantly to the maturity of Pervasive Gaming. The massive success of games …

When Information, Narrative, and Interactivity Join Forces: Designing and Co-designing Interactive Digital Narratives for Complex Issues

PW Atmaja, Sugiarto - International Conference on Interactive Digital …, 2022 - Springer
The world is inherently and tremendously complex, yet many people are not well-equipped
to deal with complex issues such as sustainability. Consequently, the issues must be …

[HTML][HTML] FightHPV: design and evaluation of a mobile game to raise awareness about human papillomavirus and nudge people to take action against cervical cancer

T Ruiz-López, S Sen, E Jakobsen, A Tropé… - JMIR serious …, 2019 - games.jmir.org
Background: Human papillomavirus (HPV) is the most common sexually transmitted
infection globally. High-risk HPV types can cause cervical cancer, other anogenital cancer …

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Method

JMB Hauge, IA Stanescu, S Arnab… - … Journal of Serious …, 2015 - pureportal.coventry.ac.uk
The challenge of delivering personalized learning experiences is often increased by the size
of classrooms and online learning communities. Serious Games (SGs) are increasingly …