18 years of ethics in child-computer interaction research: A systematic literature review
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
Participatory design method to unfold educational game design issues: a systematic review of trends and outcome
There are countless of educational game and serious games on the shelf ready to be
commercialized. However, at one point the effectiveness of the game in assisting students or …
commercialized. However, at one point the effectiveness of the game in assisting students or …
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children
The tangible interaction approach has in recent years become a promising alternative to
multitouch tabletops for very young children. Children learning with tangible user interfaces …
multitouch tabletops for very young children. Children learning with tangible user interfaces …
Exploring children's designs for maker technologies
There is growing interest in maker technologies around how they can be included in school
curriculums to engage children with science subjects and about their use to explore new …
curriculums to engage children with science subjects and about their use to explore new …
Play-based design: giving 3-to 4-year-old children a voice in the design process
There has been a dramatic growth in interactive technology use by children under the age of
5 during the past decade. Despite this growth, children under the age of 5 typically …
5 during the past decade. Despite this growth, children under the age of 5 typically …
Towards a methodology for user experience assessment of serious games with children with cochlear implants
Abstract Information technology is transforming different areas, such as rehabilitation, in
such a way that serious games are finding a use as an alternative in hearing therapies for …
such a way that serious games are finding a use as an alternative in hearing therapies for …
The design of t-vote: a tangible tabletop application supporting children's decision making
C McCrindle, E Hornecker, A Lingnau… - Proceedings of the 10th …, 2011 - dl.acm.org
Children are not necessarily motivated to collaborate if no common ground can be found. In
this paper, we present t-vote, a system supporting children's decision making. To encourage …
this paper, we present t-vote, a system supporting children's decision making. To encourage …
[PDF][PDF] Investigating Attention and Normative Dissociation in Children's Social Video Games
Children's video games are controversial for their deeply engrossing nature. We conducted
an interview and observational study with 17 eight-to-thirteen-year-olds to examine how they …
an interview and observational study with 17 eight-to-thirteen-year-olds to examine how they …
ACoTI: herramienta de interacción tangible para el desarrollo de competencias comunicacionales en usuarios de comunicación alternativa
CV Sanz, R Baldassarri, A Guisen… - VII Congreso de …, 2012 - sedici.unlp.edu.ar
ACoTI (Augmentative Communication through Tangible Interaction) es una herramienta
educativa que, como ayuda tecnológica, se orienta a asistir al desarrollo de competencias …
educativa que, como ayuda tecnológica, se orienta a asistir al desarrollo de competencias …
Supporting parent-young child activities with interactive tabletops: a conceptual analysis
L Xiao, J Martin - Proceedings of the ACM 2012 conference on …, 2012 - dl.acm.org
Young children have development characteristics that make the traditional desktop a less
favorable choice for supporting parent-young child activities. However, they love to explore …
favorable choice for supporting parent-young child activities. However, they love to explore …