18 years of ethics in child-computer interaction research: A systematic literature review

M Van Mechelen, GE Baykal, C Dindler… - Proceedings of the …, 2020 - dl.acm.org
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …

Participatory design method to unfold educational game design issues: a systematic review of trends and outcome

R Ismail, R Ibrahim, S Yaacob - 2019 5th International …, 2019 - ieeexplore.ieee.org
There are countless of educational game and serious games on the shelf ready to be
commercialized. However, at one point the effectiveness of the game in assisting students or …

Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children

J Marco, E Cerezo, S Baldassarri - Personal and ubiquitous computing, 2013 - Springer
The tangible interaction approach has in recent years become a promising alternative to
multitouch tabletops for very young children. Children learning with tangible user interfaces …

Exploring children's designs for maker technologies

D Fitton, JC Read, J Dempsey - … of the 14th International Conference on …, 2015 - dl.acm.org
There is growing interest in maker technologies around how they can be included in school
curriculums to engage children with science subjects and about their use to explore new …

Play-based design: giving 3-to 4-year-old children a voice in the design process

L Superti Pantoja, K Diederich, L Crawford… - Proceedings of the …, 2020 - dl.acm.org
There has been a dramatic growth in interactive technology use by children under the age of
5 during the past decade. Despite this growth, children under the age of 5 typically …

Towards a methodology for user experience assessment of serious games with children with cochlear implants

S Cano, CA Collazos, LF Aristizábal… - Telematics and …, 2018 - Elsevier
Abstract Information technology is transforming different areas, such as rehabilitation, in
such a way that serious games are finding a use as an alternative in hearing therapies for …

The design of t-vote: a tangible tabletop application supporting children's decision making

C McCrindle, E Hornecker, A Lingnau… - Proceedings of the 10th …, 2011 - dl.acm.org
Children are not necessarily motivated to collaborate if no common ground can be found. In
this paper, we present t-vote, a system supporting children's decision making. To encourage …

[PDF][PDF] Investigating Attention and Normative Dissociation in Children's Social Video Games

A Baughan, Y Fu, E Izenman… - Proceedings of the …, 2024 - amandabaughan.com
Children's video games are controversial for their deeply engrossing nature. We conducted
an interview and observational study with 17 eight-to-thirteen-year-olds to examine how they …

ACoTI: herramienta de interacción tangible para el desarrollo de competencias comunicacionales en usuarios de comunicación alternativa

CV Sanz, R Baldassarri, A Guisen… - VII Congreso de …, 2012 - sedici.unlp.edu.ar
ACoTI (Augmentative Communication through Tangible Interaction) es una herramienta
educativa que, como ayuda tecnológica, se orienta a asistir al desarrollo de competencias …

Supporting parent-young child activities with interactive tabletops: a conceptual analysis

L Xiao, J Martin - Proceedings of the ACM 2012 conference on …, 2012 - dl.acm.org
Young children have development characteristics that make the traditional desktop a less
favorable choice for supporting parent-young child activities. However, they love to explore …