The effect of gamification on motivation and engagement
RS Alsawaier - The International Journal of Information and Learning …, 2018 - emerald.com
Purpose Gamification is the application of game features, mainly video game elements, into
non-game context for the purpose of promoting motivation and engagement in learning. The …
non-game context for the purpose of promoting motivation and engagement in learning. The …
Gamification of education: a review of literature
FFH Nah, Q Zeng, VR Telaprolu, AP Ayyappa… - HCI in Business: First …, 2014 - Springer
We synthesized the literature on gamification of education by conducting a review of the
literature on gamification in the educational and learning context. Based on our review, we …
literature on gamification in the educational and learning context. Based on our review, we …
Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz
The purpose of the present study was to investigate the reflections of gamification activities
that are used as a formative assessment tool based on academic achievement and student …
that are used as a formative assessment tool based on academic achievement and student …
What is gamification in learning and education?
Let's explore the types of games that can be applied for gamification. Let's understand the
definition of gamification. Let's find out the historical background of gamification. Let's figure …
definition of gamification. Let's find out the historical background of gamification. Let's figure …
The shift to gamification in education: A review on dominant issues
K Ofosu-Ampong - Journal of Educational Technology …, 2020 - journals.sagepub.com
This article examines gamification literature on education since 2011. Using highlighted
themes from Kirriemuir and McFarlane's review on games and education as a starting point …
themes from Kirriemuir and McFarlane's review on games and education as a starting point …
De la enseñanza con libros de texto al aprendizaje en espacios online gamificados
MA Moreira, CSG González - Educatio Siglo XXI, 2015 - revistas.um.es
En este artículo se plantea la necesidad que la escuela del siglo XXI empiece a transformar
sus materiales didácticos adecuándolos a las nuevas experiencias y formas expresivas de …
sus materiales didácticos adecuándolos a las nuevas experiencias y formas expresivas de …
Gamifying French language learning: A case study examining a quest-based, augmented reality mobile learning-tool
B Perry - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
Across the globe, over 3 billion hours a week are devoted to gaming, and with the ubiquitous
presence of mobile technologies, gaming is now also mobile. A well-developed video game …
presence of mobile technologies, gaming is now also mobile. A well-developed video game …
The effect of gamification on motivation in the education of pre-service social studies teachers
I Yildiz, E Topcu, S Kaymakci - Thinking Skills and Creativity, 2021 - Elsevier
The purpose of this study was to examine the effect of gamification on motivation levels of
pre-service teachers in social studies teaching. As a quantitative research method, semi …
pre-service teachers in social studies teaching. As a quantitative research method, semi …
RoboTIC: A serious game based on augmented reality for learning programming
S Schez-Sobrino, D Vallejo, C Glez-Morcillo… - Multimedia Tools and …, 2020 - Springer
Coding skills are becoming more and more important in today's world, especially within the
context of the fourth industrial revolution. They also help practice other 21 century skills such …
context of the fourth industrial revolution. They also help practice other 21 century skills such …
Increasing student motivation in computer programming with gamification
J Figueiredo, FJ García-Peñalvo - 2020 IEEE Global …, 2020 - ieeexplore.ieee.org
Games have important motivational power. They take advantage of a set of tools to
encourage people to engage with them just for the joy of playing and the possibility to win …
encourage people to engage with them just for the joy of playing and the possibility to win …