The effect of gamification on motivation and engagement

RS Alsawaier - The International Journal of Information and Learning …, 2018 - emerald.com
Purpose Gamification is the application of game features, mainly video game elements, into
non-game context for the purpose of promoting motivation and engagement in learning. The …

Gamification of education: a review of literature

FFH Nah, Q Zeng, VR Telaprolu, AP Ayyappa… - HCI in Business: First …, 2014 - Springer
We synthesized the literature on gamification of education by conducting a review of the
literature on gamification in the educational and learning context. Based on our review, we …

Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz

DO Göksün, G Gürsoy - Computers & Education, 2019 - Elsevier
The purpose of the present study was to investigate the reflections of gamification activities
that are used as a formative assessment tool based on academic achievement and student …

What is gamification in learning and education?

S Kim, K Song, B Lockee, J Burton - Gamification in learning and education …, 2017 - Springer
Let's explore the types of games that can be applied for gamification. Let's understand the
definition of gamification. Let's find out the historical background of gamification. Let's figure …

The shift to gamification in education: A review on dominant issues

K Ofosu-Ampong - Journal of Educational Technology …, 2020 - journals.sagepub.com
This article examines gamification literature on education since 2011. Using highlighted
themes from Kirriemuir and McFarlane's review on games and education as a starting point …

De la enseñanza con libros de texto al aprendizaje en espacios online gamificados

MA Moreira, CSG González - Educatio Siglo XXI, 2015 - revistas.um.es
En este artículo se plantea la necesidad que la escuela del siglo XXI empiece a transformar
sus materiales didácticos adecuándolos a las nuevas experiencias y formas expresivas de …

Gamifying French language learning: A case study examining a quest-based, augmented reality mobile learning-tool

B Perry - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
Across the globe, over 3 billion hours a week are devoted to gaming, and with the ubiquitous
presence of mobile technologies, gaming is now also mobile. A well-developed video game …

The effect of gamification on motivation in the education of pre-service social studies teachers

I Yildiz, E Topcu, S Kaymakci - Thinking Skills and Creativity, 2021 - Elsevier
The purpose of this study was to examine the effect of gamification on motivation levels of
pre-service teachers in social studies teaching. As a quantitative research method, semi …

RoboTIC: A serious game based on augmented reality for learning programming

S Schez-Sobrino, D Vallejo, C Glez-Morcillo… - Multimedia Tools and …, 2020 - Springer
Coding skills are becoming more and more important in today's world, especially within the
context of the fourth industrial revolution. They also help practice other 21 century skills such …

Increasing student motivation in computer programming with gamification

J Figueiredo, FJ García-Peñalvo - 2020 IEEE Global …, 2020 - ieeexplore.ieee.org
Games have important motivational power. They take advantage of a set of tools to
encourage people to engage with them just for the joy of playing and the possibility to win …