LFRSNet: A robust light field semantic segmentation network combining contextual and geometric features
Light field (LF) semantic segmentation is a newly arisen technology and is widely used in
many smart city applications such as remote sensing, virtual reality and 3D photogrammetry …
many smart city applications such as remote sensing, virtual reality and 3D photogrammetry …
Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments
Rowing has great potential in Virtual Reality (VR) exergames as it requires physical effort
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …
Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions
Using VR in reclining & lying positions is getting common for users, but upward views
caused by posture have to be redirected to be parallel to the ground as when users are …
caused by posture have to be redirected to be parallel to the ground as when users are …
Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality
Body-centric locomotion in Virtual Reality (VR) involves multiple factors, including the point
of view, avatar representations, tracked body parts for locomotion control and transfer …
of view, avatar representations, tracked body parts for locomotion control and transfer …
Comparing Control Schemas in Isometric Balanced-based Controllers
Body-directed inputs allow users to utilize a transfer function mapped to shifts in the center of
mass to control navigation in virtual reality. Researchers have evaluated various devices but …
mass to control navigation in virtual reality. Researchers have evaluated various devices but …
Physical Locomotion for Virtual Environments
M Hedlund - Extended Abstracts of the CHI Conference on Human …, 2024 - dl.acm.org
Physical interaction can provide users with engaging experiences and more healthy active
interfaces. In virtual environments, physical interaction can be used for locomotion purposes …
interfaces. In virtual environments, physical interaction can be used for locomotion purposes …