LFRSNet: A robust light field semantic segmentation network combining contextual and geometric features

D Yang, T Zhu, S Wang, S Wang… - Frontiers in environmental …, 2022 - frontiersin.org
Light field (LF) semantic segmentation is a newly arisen technology and is widely used in
many smart city applications such as remote sensing, virtual reality and 3D photogrammetry …

Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments

M Hedlund, C Bogdan, G Meixner… - Proceedings of the CHI …, 2024 - dl.acm.org
Rowing has great potential in Virtual Reality (VR) exergames as it requires physical effort
and uses physical motion to map the locomotion in a virtual space. However, rowing in VR is …

Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions

T Luo, C Cai, Y Zhao, Y Fan, Z Pan, T Han… - Proceedings of the 36th …, 2023 - dl.acm.org
Using VR in reclining & lying positions is getting common for users, but upward views
caused by posture have to be redirected to be parallel to the ground as when users are …

Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality

BY Gao, H Zheng, J Zhao, H Tu… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
Body-centric locomotion in Virtual Reality (VR) involves multiple factors, including the point
of view, avatar representations, tracked body parts for locomotion control and transfer …

Comparing Control Schemas in Isometric Balanced-based Controllers

MG Nelson, C Mousas - 2024 IEEE International Symposium …, 2024 - ieeexplore.ieee.org
Body-directed inputs allow users to utilize a transfer function mapped to shifts in the center of
mass to control navigation in virtual reality. Researchers have evaluated various devices but …

Physical Locomotion for Virtual Environments

M Hedlund - Extended Abstracts of the CHI Conference on Human …, 2024 - dl.acm.org
Physical interaction can provide users with engaging experiences and more healthy active
interfaces. In virtual environments, physical interaction can be used for locomotion purposes …