A critical review of 13 years of mobile game-based learning
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …
[PDF][PDF] Learning in immersive worlds
S De Freitas - London: Joint Information Systems Committee, 2006 - academia.edu
The earliest games have been used to support training and learning objectives (Coleman,
1971). The first games and simulations, for specifically educational purposes, were in fact …
1971). The first games and simulations, for specifically educational purposes, were in fact …
Physical activities and playful learning using mobile games
The combination of informal learning and mobile outdoor games can be seen as a relevant
arena for conducting novel learning activities that involve children in different tasks including …
arena for conducting novel learning activities that involve children in different tasks including …
Design-in-play: improving the variability of indoor pervasive games
Treasure is a pervasive game playing in the context of people's daily living environments.
Unlike previous pervasive games that are based on the predefined contents and proprietary …
Unlike previous pervasive games that are based on the predefined contents and proprietary …
Combining physical activities and mobile games to promote novel learning practices
Mobile outdoor games can be seen as fertile ground for conducting novel learning activities
that involve children in different tasks including physical motion, problem solving, inquiry …
that involve children in different tasks including physical motion, problem solving, inquiry …
Urban pervasive applications: Challenges, scenarios and case studies
In this work, we discuss various aspects of the application of pervasive technologies inside
an urban setting. In the last decade we have seen the emergence of a multitude of closely …
an urban setting. In the last decade we have seen the emergence of a multitude of closely …
[图书][B] Education in computer generated environments
S de Freitas - 2013 - taylorfrancis.com
This book examines the implications of computer-generated learning for curriculum design,
epistemology, and pedagogy, exploring the ways these technologies transform the …
epistemology, and pedagogy, exploring the ways these technologies transform the …
Temps: A conceptual framework for pervasive and social games
Pervasive and social game is an emerging game genre which brings more physical
movement and social interactions into game. This article proposes the conceptual …
movement and social interactions into game. This article proposes the conceptual …
Elaborating eight elements of fun: Supporting design of pervasive player enjoyment
K Jegers - Computers in Entertainment (CIE), 2009 - dl.acm.org
This article presents the validation of the Pervasive GameFlow model (PGF), a model for
analyzing player enjoyment in pervasive gaming. The model can be used as both a heuristic …
analyzing player enjoyment in pervasive gaming. The model can be used as both a heuristic …
[图书][B] Day of the figurines: A slow narrative-driven game for mobile phones using text messaging
M Flintham, K Smith, S Benford, M Capra, J Green… - 2007 - Citeseer
ABSTRACT Day of the Figurines (DoF) is a text messaging pervasive game for mobile
phones that is designed to be slow and interwoven with the patterns of players' daily lives …
phones that is designed to be slow and interwoven with the patterns of players' daily lives …