A critical review of 13 years of mobile game-based learning

F Giannakas, G Kambourakis, A Papasalouros… - Educational Technology …, 2018 - Springer
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …

[PDF][PDF] Learning in immersive worlds

S De Freitas - London: Joint Information Systems Committee, 2006 - academia.edu
The earliest games have been used to support training and learning objectives (Coleman,
1971). The first games and simulations, for specifically educational purposes, were in fact …

Physical activities and playful learning using mobile games

D Spikol, M Milrad - … and Practice in Technology Enhanced Learning, 2008 - World Scientific
The combination of informal learning and mobile outdoor games can be seen as a relevant
arena for conducting novel learning activities that involve children in different tasks including …

Design-in-play: improving the variability of indoor pervasive games

B Guo, R Fujimura, D Zhang, M Imai - Multimedia Tools and Applications, 2012 - Springer
Treasure is a pervasive game playing in the context of people's daily living environments.
Unlike previous pervasive games that are based on the predefined contents and proprietary …

Combining physical activities and mobile games to promote novel learning practices

D Spikol, M Milrad - Fifth IEEE International Conference on …, 2008 - ieeexplore.ieee.org
Mobile outdoor games can be seen as fertile ground for conducting novel learning activities
that involve children in different tasks including physical motion, problem solving, inquiry …

Urban pervasive applications: Challenges, scenarios and case studies

I Chatzigiannakis, G Mylonas, A Vitaletti - Computer Science Review, 2011 - Elsevier
In this work, we discuss various aspects of the application of pervasive technologies inside
an urban setting. In the last decade we have seen the emergence of a multitude of closely …

[图书][B] Education in computer generated environments

S de Freitas - 2013 - taylorfrancis.com
This book examines the implications of computer-generated learning for curriculum design,
epistemology, and pedagogy, exploring the ways these technologies transform the …

Temps: A conceptual framework for pervasive and social games

H Guo, H Trætteberg, AI Wang… - 2010 Third IEEE …, 2010 - ieeexplore.ieee.org
Pervasive and social game is an emerging game genre which brings more physical
movement and social interactions into game. This article proposes the conceptual …

Elaborating eight elements of fun: Supporting design of pervasive player enjoyment

K Jegers - Computers in Entertainment (CIE), 2009 - dl.acm.org
This article presents the validation of the Pervasive GameFlow model (PGF), a model for
analyzing player enjoyment in pervasive gaming. The model can be used as both a heuristic …

[图书][B] Day of the figurines: A slow narrative-driven game for mobile phones using text messaging

M Flintham, K Smith, S Benford, M Capra, J Green… - 2007 - Citeseer
ABSTRACT Day of the Figurines (DoF) is a text messaging pervasive game for mobile
phones that is designed to be slow and interwoven with the patterns of players' daily lives …