Esports research: Critical, empirical, and historical studies of competitive videogame play

C Steinkuehler - Games and Culture, 2020 - journals.sagepub.com
Despite the rise of esports over the last decade, to date there is little effort to coordinate
research related to the subject. This special issue attempts to address this gap by presenting …

Designing an interest-based integrated curriculum around esports

JS Lee, M Wu, D Lee, L Fleming… - … Journal of Designs …, 2020 - scholarworks.iu.edu
A crisis of literacy has emerged among high school students in the United States. In order to
encourage students' engagement with literacy education, there is a need for an integrated …

Esports as a catalyst for connected learning: the North America Scholastics Esports Federation

JS Lee, C Steinkuehler - XRDS: Crossroads, The ACM Magazine for …, 2019 - dl.acm.org
Esports as a catalyst for connected learning: the North America Scholastics Esports Federation
Page 1 54 feature XRDS • SUMMER 2019 • VOL.25 • NO.4 P h o to b y C o lin Y o u n g - W o …

The literacies of a competitive esports team: Livestreaming, vods, and mods

HR Gerber - L1-Educational Studies in Language and Literature, 2022 - l1research.org
This article explores a variety of literacy practices that exist with competitive esports, namely
livestreaming, moderating/Mods, and VODs/VODcasting. Nearly two decades of research …

Using API data to understand learning in League of Legends: a mixed methods study

HR Gerber, K Sweeney, E Pasquini - Educational Media …, 2019 - Taylor & Francis
This mixed-methods research was conducted to understand the impact of learning and
player growth in a League of Legends summer camp. Eighteen adolescents engaged in a …

Esports Program Organization and Funding A Pilot Study

M DeArmond - Society for Information Technology & Teacher …, 2024 - learntechlib.org
As esports continue to spread across the university landscape there is little understanding of
where these programs are situated within their respective universities. Some programs are …

[PDF][PDF] A One-Credit Course Model for an Undergraduate Esports Certificate

MC DeArmond, BE Shelton - researchgate.net
The growing interest in esports on both the corporate and academic level has encouraged a
number of university students to seek out additional learning within the field of esports. The …

[PDF][PDF] Esports as a Catalyst for Connected Learning: The North America

JS Lee, C Steinkuehler - researchgate.net
The North America Scholastics Esports Federation furnishing collegiate team's training and
matching area on the main floor; and 4) careers, with training for staff roles and professional …

[PDF][PDF] Designing an Interest-Based English Language Arts Curriculum around Esports

JS Lee, M Wu, D Lee, L Fleming, L Ruben, T Turner… - upload01.uocslive.com
Esports grew up as a dominant worldwide culture, especially among youth. The World
Championship of League of Legends, the most popular multiplayer online battle arena …