Serious games and gamification in healthcare: a meta-review

R Damaševičius, R Maskeliūnas, T Blažauskas - Information, 2023 - mdpi.com
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …

Active upper limb prostheses: A review on current state and upcoming breakthroughs

A Marinelli, N Boccardo, F Tessari… - Progress in …, 2023 - iopscience.iop.org
The journey of a prosthetic user is characterized by the opportunities and the limitations of a
device that should enable activities of daily living (ADL). In particular, experiencing a bionic …

Virtual Reality–Based Rehabilitation to Restore Motor Function in People With Amputation: A Systematic Literature Review

J Hao, Z Chen, A Remis, Z He - American journal of physical …, 2023 - journals.lww.com
Virtual reality is an emerging technology with accumulating research and clinical evidence
in the field of physical rehabilitation. This study aimed to systematically identify and examine …

Current status and clinical perspectives of extended reality for myoelectric prostheses

W Li, P Shi, S Li, H Yu - Frontiers in Bioengineering and …, 2024 - frontiersin.org
Training with “Extended Reality” or X-Reality (XR) systems can undoubtedly enhance the
control of the myoelectric prostheses. However, there is no consensus on which factors …

Competitive motivation increased home use and improved prosthesis self-perception after Cybathlon 2020 for neuromusculoskeletal prosthesis user

EJ Earley, J Zbinden, M Munoz-Novoa… - Journal of …, 2022 - Springer
Background Assistive technologies, such as arm prostheses, are intended to improve the
quality of life of individuals with physical disabilities. However, certain training and learning …

Increasing voluntary myoelectric training time through game design

C Garske, M Dyson, S Dupan, G Morgan… - … on Neural Systems …, 2022 - ieeexplore.ieee.org
In virtual prosthetic training research, serious games have been investigated for over 30
years. However, few game design elements are used and assessed for their effect on the …

Evolution and Future of Serious Game Technology for Older Adults

X Huang, NM Ali, S Sahrani - Information, 2024 - mdpi.com
Serious games play a key role in the medical field, particularly in enhancing cognitive
abilities in the elderly. However, the sensory organs of the elderly decline over time, and the …

Competitive Training in Spatial Augmented Reality for Prosthetic Leg Embodiment

G Mariani, F Tessari, C Ferraresi… - 2023 IEEE 11th …, 2023 - ieeexplore.ieee.org
Literature highlights how trainings in virtual and augmented settings can contribute to a
higher level of embodiment of bionic prosthetic limbs. In this paper, a Spatial Augmented …

User-centered virtual environment for poststroke motor rehabilitation

F Aguilar Acevedo… - Journal of …, 2022 - asmedigitalcollection.asme.org
The use of virtual reality in the rehabilitation of lost or diminished functions after a stroke has
been shown to be an innovative means in motor recovery. However, there are still several …

Assessing the effectiveness of serious game training designed to assist in upper limb prothesis rehabilitation

B Maas, CK Van Der Sluis, RM Bongers - Frontiers in Rehabilitation …, 2024 - frontiersin.org
Introduction Controlling a myoelectric upper limb prosthesis is difficult, therefore training is
required. Since training with serious games showed promising results, the current paper …