Serious games and gamification in healthcare: a meta-review
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …
entertainment. Instead, serious games are intended to achieve specific goals, such as …
Active upper limb prostheses: A review on current state and upcoming breakthroughs
The journey of a prosthetic user is characterized by the opportunities and the limitations of a
device that should enable activities of daily living (ADL). In particular, experiencing a bionic …
device that should enable activities of daily living (ADL). In particular, experiencing a bionic …
Virtual Reality–Based Rehabilitation to Restore Motor Function in People With Amputation: A Systematic Literature Review
Virtual reality is an emerging technology with accumulating research and clinical evidence
in the field of physical rehabilitation. This study aimed to systematically identify and examine …
in the field of physical rehabilitation. This study aimed to systematically identify and examine …
Current status and clinical perspectives of extended reality for myoelectric prostheses
W Li, P Shi, S Li, H Yu - Frontiers in Bioengineering and …, 2024 - frontiersin.org
Training with “Extended Reality” or X-Reality (XR) systems can undoubtedly enhance the
control of the myoelectric prostheses. However, there is no consensus on which factors …
control of the myoelectric prostheses. However, there is no consensus on which factors …
Competitive motivation increased home use and improved prosthesis self-perception after Cybathlon 2020 for neuromusculoskeletal prosthesis user
Background Assistive technologies, such as arm prostheses, are intended to improve the
quality of life of individuals with physical disabilities. However, certain training and learning …
quality of life of individuals with physical disabilities. However, certain training and learning …
Increasing voluntary myoelectric training time through game design
In virtual prosthetic training research, serious games have been investigated for over 30
years. However, few game design elements are used and assessed for their effect on the …
years. However, few game design elements are used and assessed for their effect on the …
Evolution and Future of Serious Game Technology for Older Adults
X Huang, NM Ali, S Sahrani - Information, 2024 - mdpi.com
Serious games play a key role in the medical field, particularly in enhancing cognitive
abilities in the elderly. However, the sensory organs of the elderly decline over time, and the …
abilities in the elderly. However, the sensory organs of the elderly decline over time, and the …
Competitive Training in Spatial Augmented Reality for Prosthetic Leg Embodiment
Literature highlights how trainings in virtual and augmented settings can contribute to a
higher level of embodiment of bionic prosthetic limbs. In this paper, a Spatial Augmented …
higher level of embodiment of bionic prosthetic limbs. In this paper, a Spatial Augmented …
User-centered virtual environment for poststroke motor rehabilitation
F Aguilar Acevedo… - Journal of …, 2022 - asmedigitalcollection.asme.org
The use of virtual reality in the rehabilitation of lost or diminished functions after a stroke has
been shown to be an innovative means in motor recovery. However, there are still several …
been shown to be an innovative means in motor recovery. However, there are still several …
Assessing the effectiveness of serious game training designed to assist in upper limb prothesis rehabilitation
Introduction Controlling a myoelectric upper limb prosthesis is difficult, therefore training is
required. Since training with serious games showed promising results, the current paper …
required. Since training with serious games showed promising results, the current paper …