[图书][B] Beyond the visual: An introduction to researching multimodal phenomena
F Serafini - 2022 - books.google.com
Beyond the Visual is a survey of contemporary approaches to researching a wide range of
visual and multimodal phenomena. Building on his earlier book, Reading the Visual …
visual and multimodal phenomena. Building on his earlier book, Reading the Visual …
Using digital media in the classroom as writing platforms for multimodal authoring, publishing, and reflecting
OG Stewart - Computers and Composition, 2023 - Elsevier
This multiliteracies-framed study is an analysis of how English Language Arts students
designed digital portfolios across three digital media platforms: Weebly (a website building …
designed digital portfolios across three digital media platforms: Weebly (a website building …
[图书][B] Digital literacies and interactive media: a framework for multimodal analysis
E Aguilera - 2022 - taylorfrancis.com
This text responds to changing literacy practices in the digital age by developing an
interdisciplinary framework for analysis of digital content created by students. Drawing on …
interdisciplinary framework for analysis of digital content created by students. Drawing on …
Negotiating “what counts” in multimodal writing in the classroom: a high school English teacher's perspective
OG Stewart - International Journal of Qualitative Studies in …, 2024 - Taylor & Francis
As students and teachers embrace more forms of multimodal composing, classroom power
structures move from the more linear, hierarchical structures typically seen in education to …
structures move from the more linear, hierarchical structures typically seen in education to …
[图书][B] # OnlineLiteraciesMatter: A Multi-Case Study Approach of Black and Brown Youths' Literacy Practices in Social Media Spaces
DS McDaniel - 2022 - search.proquest.com
Social media offers youth a virtual platform to build community with those who share similar
experiences. Moreover, it provides opportunities for marginalized teens' voices can be …
experiences. Moreover, it provides opportunities for marginalized teens' voices can be …
Norse gods on Instagram-Developing critical literacy through multimodal text production
LVM Undrum, MØ Burgess… - Multimodality & …, 2024 - journals.sagepub.com
This article explores how critical literacy can be developed through multimodal text
production. The study was conducted with lower secondary school students in Norway, who …
production. The study was conducted with lower secondary school students in Norway, who …
Writing the rules: Youth game-making practices as digital writing
E Aguilera - Theory Into Practice, 2021 - Taylor & Francis
This article uses a lens of procedural literacies to theorize youth practices of digital game-
playing, modification, and creation as digital writing. The concept of procedurality describes …
playing, modification, and creation as digital writing. The concept of procedurality describes …
Analyzing High School Students' Mulitmodal Compositions with Digital Media Platforms Using Metafunctions
OG Stewart - Language and Literacy, 2024 - erudit.org
This study explores how diverse high school English students designed open-ended,
multimodal projects across digital platforms (Weebly, blogs, and Instagram). Framed by …
multimodal projects across digital platforms (Weebly, blogs, and Instagram). Framed by …
Neutrality,“new” digital divide, and openness paradox: equity in learning environments mediated by educational technology
In recent years, a critical turn in the Learning Sciences has begun to consider issues of
equity, power, and ideology in the design of educational interventions. While this …
equity, power, and ideology in the design of educational interventions. While this …
Learners' Engagement in Transdisciplinary STEAM Activities: A Mixed Methods Analysis of Perceptions, Self-Efficacy, and Self-Determination Within an Out-Of-School …
A Mawasi - 2021 - search.proquest.com
In this three-article dissertation, I explore how ten Palestinian fifth and sixth-grade students
perceive and engage with science, technology, engineering, mathematics, and art (STEAM) …
perceive and engage with science, technology, engineering, mathematics, and art (STEAM) …