An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

EA Boyle, T Hainey, TM Connolly, G Gray, J Earp… - Computers & …, 2016 - Elsevier
Continuing interest in digital games indicated that it would be useful to update Connolly et
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …

Video games and rehabilitation: using design principles to enhance engagement in physical therapy

K Lohse, N Shirzad, A Verster, N Hodges… - Journal of neurologic …, 2013 - journals.lww.com
Patient nonadherence with therapy is a major barrier to rehabilitation. Recovery is often
limited and requires prolonged, intensive rehabilitation that is time-consuming, expensive …

Virtual reality for stroke rehabilitation

K Laver - Virtual reality in health and rehabilitation, 2020 - taylorfrancis.com
One of the most common applications of virtual reality is use within the field of stroke
rehabilitation. There are a number of characteristics of virtual reality which have great …

Virtual reality using games for improving physical functioning in older adults: a systematic review

KI Molina, NA Ricci, SA de Moraes… - … of neuroengineering and …, 2014 - Springer
The use of virtual reality through exergames or active video game, ie a new form of
interactive gaming, as a complementary tool in rehabilitation has been a frequent focus in …

Effects of using Nintendo Wii™ exergames in older adults: a review of the literature

YY Chao, YK Scherer… - Journal of aging and …, 2015 - journals.sagepub.com
Objective: The purpose of this review is to summarize and synthesize the impact of using the
Nintendo Wii™ exergames in older adults. Method: A database search was conducted to …

Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy

N Skjæret, A Nawaz, T Morat, D Schoene… - International journal of …, 2016 - Elsevier
Background There has been a rapid increase in research on the use of virtual reality (VR)
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …

The effect of interactive cognitive-motor training in reducing fall risk in older people: a systematic review

D Schoene, T Valenzuela, SR Lord, ED de Bruin - BMC geriatrics, 2014 - Springer
Background It is well-known physical exercise programs can reduce falls in older people.
Recently, several studies have evaluated interactive cognitive-motor training that combines …

The effectiveness of virtual reality training in reducing the risk of falls among elderly people

MS Kamińska, A Miller, I Rotter… - … interventions in aging, 2018 - Taylor & Francis
Background Virtual reality (VR) training using modern game consoles is an innovative
rehabilitation method for fall-prone elderly people. The aim of this study was to assess the …

Effectiveness and feasibility of early physical rehabilitation programs for geriatric hospitalized patients: a systematic review

NM Kosse, AL Dutmer, L Dasenbrock, JM Bauer… - BMC geriatrics, 2013 - Springer
Background Old adults admitted to the hospital are at severe risk of functional loss during
hospitalization. Early in-hospital physical rehabilitation programs appear to prevent …

[HTML][HTML] eHealth in geriatric rehabilitation: systematic review of effectiveness, feasibility, and usability

JJM Kraaijkamp, EF van Dam van Isselt… - Journal of medical …, 2021 - jmir.org
Background eHealth has the potential to improve outcomes such as physical activity or
balance in older adults receiving geriatric rehabilitation. However, several challenges such …