Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review

AD Souchet, S Philippe, D Lourdeaux… - International Journal of …, 2022 - Taylor & Francis
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …

A systematic review of the definition and measurement of engagement in serious games

G Hookham, K Nesbitt - … of the australasian computer science week …, 2019 - dl.acm.org
A systematic review was designed to address the question of" What is engagement and how
has the term been used, defined and measured in the context of serious games?". The goal …

Designing gamified assistive apps: A novel approach to motivating and supporting students with learning disabilities

M Alkhawaldeh, M Khasawneh - International Journal of Data …, 2024 - growingscience.com
The present research endeavor delves into the profound effects of gamified assistive
applications on the levels of user engagement, motivation, and academic attainment within …

[HTML][HTML] The strength and direction of the difficulty adaptation affect situational interest in game-based learning

A Koskinen, J McMullen, M Hannula-Sormunen… - Computers & …, 2023 - Elsevier
Research has shown that difficulty adaptation is a promising instructional technique in digital
game-based learning. Nevertheless, although the strength and direction of difficulty …

Potential and limits of game-based learning

S Greipl, K Moeller, M Ninaus - International Journal of …, 2020 - inderscienceonline.com
Because educational games increasingly find their way into the classroom, we aim at
outlining potentials but also limitations of game-based learning. First, we compile widely …

Learning mechanics and game mechanics under the perspective of self-determination theory to foster motivation in digital game based learning

JN Proulx, M Romero, S Arnab - Simulation & Gaming, 2017 - journals.sagepub.com
Background. Using digital games for educational purposes has been associated with higher
levels of motivation among learners of different educational levels. However, the underlying …

Modelling Chinese EFL learners' flow experiences in digital game-based vocabulary learning: The roles of learner and contextual factors

R Li, Z Meng, M Tian, Z Zhang… - Computer Assisted …, 2021 - Taylor & Francis
Although digital game-based vocabulary learning (DGBVL) has attracted considerable
attention, factors attributing to the facilitative effects of DGBVL have not yet been …

Evaluating cognitive and affective outcomes of a digital game-based math test

K Kiili, H Ketamo - IEEE transactions on learning technologies, 2017 - ieeexplore.ieee.org
Even though digital learning games have become common in education, relatively little is
known about the usefulness of game-based assessment. This paper aims to explore if a …

Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?

A Koskinen, J McMullen, M Ninaus… - Journal of Computer …, 2023 - Wiley Online Library
Background In recent years, the importance of emotions in learning has been increasingly
recognized. Applying emotional design to induce positive emotions has been considered a …

Exploring students' flow experiences in business simulation games

I Buil, S Catalán, E Martínez - Journal of computer assisted …, 2018 - Wiley Online Library
Business simulation games are a motivational and engaging tool for teaching business
management. However, relatively little is known about what factors contribute to their …