Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
A systematic review of the definition and measurement of engagement in serious games
A systematic review was designed to address the question of" What is engagement and how
has the term been used, defined and measured in the context of serious games?". The goal …
has the term been used, defined and measured in the context of serious games?". The goal …
Designing gamified assistive apps: A novel approach to motivating and supporting students with learning disabilities
M Alkhawaldeh, M Khasawneh - International Journal of Data …, 2024 - growingscience.com
The present research endeavor delves into the profound effects of gamified assistive
applications on the levels of user engagement, motivation, and academic attainment within …
applications on the levels of user engagement, motivation, and academic attainment within …
[HTML][HTML] The strength and direction of the difficulty adaptation affect situational interest in game-based learning
Research has shown that difficulty adaptation is a promising instructional technique in digital
game-based learning. Nevertheless, although the strength and direction of difficulty …
game-based learning. Nevertheless, although the strength and direction of difficulty …
Potential and limits of game-based learning
Because educational games increasingly find their way into the classroom, we aim at
outlining potentials but also limitations of game-based learning. First, we compile widely …
outlining potentials but also limitations of game-based learning. First, we compile widely …
Learning mechanics and game mechanics under the perspective of self-determination theory to foster motivation in digital game based learning
Background. Using digital games for educational purposes has been associated with higher
levels of motivation among learners of different educational levels. However, the underlying …
levels of motivation among learners of different educational levels. However, the underlying …
Modelling Chinese EFL learners' flow experiences in digital game-based vocabulary learning: The roles of learner and contextual factors
R Li, Z Meng, M Tian, Z Zhang… - Computer Assisted …, 2021 - Taylor & Francis
Although digital game-based vocabulary learning (DGBVL) has attracted considerable
attention, factors attributing to the facilitative effects of DGBVL have not yet been …
attention, factors attributing to the facilitative effects of DGBVL have not yet been …
Evaluating cognitive and affective outcomes of a digital game-based math test
Even though digital learning games have become common in education, relatively little is
known about the usefulness of game-based assessment. This paper aims to explore if a …
known about the usefulness of game-based assessment. This paper aims to explore if a …
Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?
Background In recent years, the importance of emotions in learning has been increasingly
recognized. Applying emotional design to induce positive emotions has been considered a …
recognized. Applying emotional design to induce positive emotions has been considered a …
Exploring students' flow experiences in business simulation games
Business simulation games are a motivational and engaging tool for teaching business
management. However, relatively little is known about what factors contribute to their …
management. However, relatively little is known about what factors contribute to their …