Haptics: The present and future of artificial touch sensation

H Culbertson, SB Schorr… - Annual review of control …, 2018 - annualreviews.org
This article reviews the technology behind creating artificial touch sensations and the
relevant aspects of human touch. We focus on the design and control of haptic devices and …

Literature review of locomotion techniques in virtual reality.

H Cherni, N Métayer… - International Journal of …, 2020 - search.ebscohost.com
This study represents a systematic literature review in which we explored the locomotion
techniques in virtual reality between 2012 and 2019. We analysed and compared 22 …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018 - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

Bending the curve: Sensitivity to bending of curved paths and application in room-scale vr

E Langbehn, P Lubos, G Bruder… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Redirected walking (RDW) promises to allow near-natural walking in an infinitely large
virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments …

Redirected walking for exploring immersive virtual spaces with HMD: a comprehensive review and recent advances

L Fan, H Li, M Shi - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
Real walking techniques can provide the user with a more natural, highly immersive walking
experience compared to the experience of other locomotion techniques. In contrast to the …

Bad breakdowns, useful seams, and face slapping: Analysis of vr fails on youtube

E Dao, A Muresan, K Hornbæk, J Knibbe - … of the 2021 chi conference on …, 2021 - dl.acm.org
Virtual reality (VR) is increasingly used in complex social and physical settings outside of the
lab. However, not much is known about how these settings influence use, nor how to design …

[HTML][HTML] The role of printed electronics and related technologies in the development of smart connected products

CS Buga, JC Viana - Flexible and Printed Electronics, 2022 - iopscience.iop.org
The emergence of novel materials with flexible and stretchable characteristics, and the use
of new processing technologies, have allowed for the development of new connected …

Elevate: A walkable pin-array for large shape-changing terrains

S Je, H Lim, K Moon, SY Teng, J Brooks… - Proceedings of the …, 2021 - dl.acm.org
Current head-mounted displays enable users to explore virtual worlds by simply walking
through them (ie, real-walking VR). This led researchers to create haptic displays that can …

Handpainter-3d sketching in vr with hand-based physical proxy

Y Jiang, C Zhang, H Fu, A Cannavò… - Proceedings of the …, 2021 - dl.acm.org
3D sketching in virtual reality (VR) enables users to create 3D virtual objects intuitively and
immersively. However, previous studies showed that mid-air drawing may lead to inaccurate …