Classifying students based on cognitive state in flipped learning pedagogy
The flipped learning (FL) is found to be an effective teaching methodology which is
accomplished in two stages. In the first stage, students take instructions and learn from pre …
accomplished in two stages. In the first stage, students take instructions and learn from pre …
Gestatten: Estimation of User's attention in Mobile MOOCs from eye gaze and gaze gesture tracking
P Kar, S Chattopadhyay, S Chakraborty - Proceedings of the ACM on …, 2020 - dl.acm.org
The rapid proliferation of Massive Open Online Courses (MOOC) has resulted in many-fold
increase in sharing the global classrooms through customized online platforms, where a …
increase in sharing the global classrooms through customized online platforms, where a …
An experiment in using visual attention metrics to think about experience and design choices in past places
R Opitz - Journal of Archaeological Method and Theory, 2017 - Springer
The influence of the visual properties of a built space or landscape on the behaviors of
people within them and the manipulation of these visual properties to cue or constrain …
people within them and the manipulation of these visual properties to cue or constrain …
A group‐based approach for gaze behavior of virtual crowds incorporating personalities
U Ağıl, U Güdükbay - Computer Animation and Virtual Worlds, 2018 - Wiley Online Library
Predicting interest points of virtual characters and accurately simulating their gaze behavior
play a significant role for realistic crowd simulations. We propose a saliency model that …
play a significant role for realistic crowd simulations. We propose a saliency model that …
VR Color Grading using Key Views
Color grading is a crucial step in film post-production for defining the creative intent and
giving a particular look and feel to the content. In the context of VR, no adapted solutions …
giving a particular look and feel to the content. In the context of VR, no adapted solutions …
Applications of saliency models
This chapter proposes a taxonomy to classify the real-life applications which can benefit
from the use of attention models. There are numerous applications and we try here to remain …
from the use of attention models. There are numerous applications and we try here to remain …
[PDF][PDF] Variable k-buffer using Importance Maps.
Successfully predicting visual attention can significantly improve many aspects of computer
graphics and games. Despite the thorough investigation in this area, selective rendering has …
graphics and games. Despite the thorough investigation in this area, selective rendering has …
[PDF][PDF] A group-based approach for gaze behavior of virtual crowds incorporating personalities
UAU Güdükbay - cs.bilkent.edu.tr
Predicting interest points of virtual characters and accurately simulating their gaze behavior
play a significant role for realistic crowd simulations. We propose a saliency model that …
play a significant role for realistic crowd simulations. We propose a saliency model that …
Simulating Gaze Behavior of Virtual Crowds by Predicting Interest Points
U Ağıl - 2016 - search.proquest.com
Creating realistic crowd behavior is one of the major goals in crowd simulations. Simulating
gaze behavior and predicting interest points of virtual characters play a signifficant role in …
gaze behavior and predicting interest points of virtual characters play a signifficant role in …
[PDF][PDF] Importance-driven Transfer Function Design for Volume Visualization of Medical Images
C Lile - 2015 - core.ac.uk
Volume visualization aims to identify and visualize meaningful structures in a volumetric
dataset. In direct volume rendering, this goal is achieved by a transfer function (TF), which …
dataset. In direct volume rendering, this goal is achieved by a transfer function (TF), which …