Near‐eye display and tracking technologies for virtual and augmented reality
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment,
healthcare, communication and the manufacturing industries among many others. Near‐eye …
healthcare, communication and the manufacturing industries among many others. Near‐eye …
Anchoring virtual images to real world surfaces in augmented reality systems
G Maciocci, AJ Everitt, P Mabbutt, DT Berry - US Patent 9,384,594, 2016 - Google Patents
US9384594B2 - Anchoring virtual images to real world surfaces in augmented reality systems -
Google Patents US9384594B2 - Anchoring virtual images to real world surfaces in augmented …
Google Patents US9384594B2 - Anchoring virtual images to real world surfaces in augmented …
Miragetable: freehand interaction on a projected augmented reality tabletop
Instrumented with a single depth camera, a stereoscopic projector, and a curved screen,
MirageTable is an interactive system designed to merge real and virtual worlds into a single …
MirageTable is an interactive system designed to merge real and virtual worlds into a single …
System for the rendering of shared digital interfaces relative to each user's point of view
G Maciocci, AJ Everitt, P Mabbutt, DT Berry - US Patent 9,047,698, 2015 - Google Patents
A head mounted device provides an immersive virtual or augmented reality experience for
viewing data and enabling collaboration among multiple users. Rendering images in a …
viewing data and enabling collaboration among multiple users. Rendering images in a …
Performance and ergonomics of touch surfaces: A comparative study using biomechanical simulation
Although different types of touch surfaces have gained extensive attention in HCI, this is the
first work to directly compare them for two critical factors: performance and ergonomics. Our …
first work to directly compare them for two critical factors: performance and ergonomics. Our …
" in vr, everything is possible!": Sketching and simulating spatially-aware interactive spaces in virtual reality
We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-
aware interactive spaces. Using VR, designers can quickly experience their envisioned …
aware interactive spaces. Using VR, designers can quickly experience their envisioned …
Manufacturing application-driven foveated near-eye displays
Traditional optical manufacturing poses a great challenge to near-eye display designers due
to large lead times in the order of multiple weeks, limiting the abilities of optical designers to …
to large lead times in the order of multiple weeks, limiting the abilities of optical designers to …
AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures
AirConstellations supports a unique semi-fixed style of cross-device interactions via multiple
self-spatially-aware armatures to which users can easily attach (or detach) tablets and other …
self-spatially-aware armatures to which users can easily attach (or detach) tablets and other …
Selective hand occlusion over virtual projections onto physical surfaces using skeletal tracking
G Maciocci, AJ Everitt, P Mabbutt, DT Berry - US Patent 9,142,062, 2015 - Google Patents
(57) ABSTRACT A head mounted device provides an immersive virtual or augmented reality
experience for viewing data and enabling collaboration among multiple users. Rendering …
experience for viewing data and enabling collaboration among multiple users. Rendering …
Proxemic transitions: designing shape-changing furniture for informal meetings
The field of Shape-Changing Interfaces explores the qualities of physically dynamic artifacts.
At furniture-scale, such artifacts have the potential of changing the ways we collaborate and …
At furniture-scale, such artifacts have the potential of changing the ways we collaborate and …