Near‐eye display and tracking technologies for virtual and augmented reality

GA Koulieris, K Akşit, M Stengel… - Computer Graphics …, 2019 - Wiley Online Library
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment,
healthcare, communication and the manufacturing industries among many others. Near‐eye …

Anchoring virtual images to real world surfaces in augmented reality systems

G Maciocci, AJ Everitt, P Mabbutt, DT Berry - US Patent 9,384,594, 2016 - Google Patents
US9384594B2 - Anchoring virtual images to real world surfaces in augmented reality systems -
Google Patents US9384594B2 - Anchoring virtual images to real world surfaces in augmented …

Miragetable: freehand interaction on a projected augmented reality tabletop

H Benko, R Jota, A Wilson - Proceedings of the SIGCHI conference on …, 2012 - dl.acm.org
Instrumented with a single depth camera, a stereoscopic projector, and a curved screen,
MirageTable is an interactive system designed to merge real and virtual worlds into a single …

System for the rendering of shared digital interfaces relative to each user's point of view

G Maciocci, AJ Everitt, P Mabbutt, DT Berry - US Patent 9,047,698, 2015 - Google Patents
A head mounted device provides an immersive virtual or augmented reality experience for
viewing data and enabling collaboration among multiple users. Rendering images in a …

Performance and ergonomics of touch surfaces: A comparative study using biomechanical simulation

M Bachynskyi, G Palmas, A Oulasvirta… - Proceedings of the 33rd …, 2015 - dl.acm.org
Although different types of touch surfaces have gained extensive attention in HCI, this is the
first work to directly compare them for two critical factors: performance and ergonomics. Our …

" in vr, everything is possible!": Sketching and simulating spatially-aware interactive spaces in virtual reality

HC Jetter, R Rädle, T Feuchtner, C Anthes… - Proceedings of the …, 2020 - dl.acm.org
We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-
aware interactive spaces. Using VR, designers can quickly experience their envisioned …

Manufacturing application-driven foveated near-eye displays

K Akşit, P Chakravarthula, K Rathinavel… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Traditional optical manufacturing poses a great challenge to near-eye display designers due
to large lead times in the order of multiple weeks, limiting the abilities of optical designers to …

AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures

N Marquardt, N Henry Riche, C Holz, H Romat… - The 34th Annual ACM …, 2021 - dl.acm.org
AirConstellations supports a unique semi-fixed style of cross-device interactions via multiple
self-spatially-aware armatures to which users can easily attach (or detach) tablets and other …

Selective hand occlusion over virtual projections onto physical surfaces using skeletal tracking

G Maciocci, AJ Everitt, P Mabbutt, DT Berry - US Patent 9,142,062, 2015 - Google Patents
(57) ABSTRACT A head mounted device provides an immersive virtual or augmented reality
experience for viewing data and enabling collaboration among multiple users. Rendering …

Proxemic transitions: designing shape-changing furniture for informal meetings

JE Grønbæk, H Korsgaard, MG Petersen… - Proceedings of the …, 2017 - dl.acm.org
The field of Shape-Changing Interfaces explores the qualities of physically dynamic artifacts.
At furniture-scale, such artifacts have the potential of changing the ways we collaborate and …