[PDF][PDF] Applying gamification technique and virtual reality for prehistoric learning toward the metaverse

K Agustini, IM Putrama, DS Wahyuni… - International Journal of …, 2023 - ijiet.org
 Abstract—Technological development provides many benefits in learning process, such
as the development of the learning method, media, strategy, and design. Based on the …

Quantum flipped learning and students' cognitive engagement in achieving their critical and creative thinking in learning

K Agustini, I Santyasa, I Tegeh… - … Journal of Emerging …, 2022 - learntechlib.org
The 21st century as the information age implies that everyone, including students, must be
literate in the development and advancement of knowledge-based information and …

[PDF][PDF] An AHP-based evaluation method for vocational teacher's competency standard

DS Wahyuni, K Agustini, G Ariadi - International Journal of Information and …, 2022 - ijiet.org
Teacher competency standards are the main guidelines for assessing the initial academic
qualification of teachers. The basis for the assessment of teacher performance is the …

[PDF][PDF] The effect of augmented reality mobile application on visitor impact mediated by rational hedonism: Evidence from Subak Museum

K Agustini, DS Wahyuni, INE Mertayasa… - International Journal of …, 2023 - academia.edu
This study expands our comprehension of museum visitor impact within a system quality,
information quality, and augmented reality (AR) media content quality on mobile …

Developing Digital Learning Media Based on Cognitive Style for Multimedia Technology in Practicum Learning

INE Mertayasa, K Agustini… - … 2021: Proceedings of the …, 2022 - books.google.com
Cognitive style refers to how a person processes, stores or uses the information to respond
to a task or respond to various environmental situations. Cognitive style becomes one of the …

DEVELOPMENT OF INTERACTIVE LEARNING CONTENT BASED ON BLENDED LEARNING IN THE IMPLEMENTATION OF THE INDEPENDENT CURRICULUM …

IKDAS Putra, NLSA Ningsih - … (Kumpulan Artikel Mahasiswa …, 2023 - ejournal.undiksha.ac.id
The delivery of science subject matter still uses the lecture method and learning content only
comes from static reading sources such as learning modules without interaction, causing …

THE INFLUENCE OF PROBLEM BASED LEARNING METHODS ON LEARNING OUTCOMES AND STUDENT MOTIVATION IN SCIENCE SUBJECTS AT SDN 4 …

IKDAS Putra, NLPNM Indrayanti - KARMAPATI (Kumpulan …, 2023 - ejournal.undiksha.ac.id
This research examined the impact of implementing the Problem-Based Learning (PBL)
method on the learning outcomes and motivation of fourth-grade science students at SDN 4 …

IMPLEMENTATION OF INTERACTIVE E-MODULES ON STUDENTS'LITERACY AND NUMERATION SKILLS IN SCIENCE SUBJECTS IN SCIENCE MATERIALS AT …

IKDAS Putra, NWI Drastini - KARMAPATI (Kumpulan Artikel …, 2023 - ejournal.undiksha.ac.id
This study aims to determine (1) the effect of the application of interactive e-modules on
students' literacy and numeracy skills in science subjects at SDN 4 Abuan. This type of …

Attractive Digital Learning Media to improve Psychomotor abilities in Practicum Learning of Vocational School Students

INE Mertayasa, K Agustini, DS Wahyuni… - … : Proceedings of the …, 2023 - books.google.com
The change in the way students learn and teach has shifted from conventional to digital. This
requires teachers to be creative in changing the packaging of teaching materials into an …

The Innovation of Digital Flipped Book Attractive Module as Learning Media in Data Communication Subjects at Vocational High Schools

INE Mertayasa, DS Wahyuni, K Agustini… - … : Proceedings of the …, 2022 - books.google.com
The existing learning resources that vocational high school students have used as
references are still in the form of printed teaching materials, even though the covid-19 …