A meta‐analysis of use of serious games in education over a decade

Y Zhonggen - International Journal of Computer Games …, 2019 - Wiley Online Library
It seems necessary to review the literature to explore the effectiveness of serious games in
education, since the number of studies on serious games is surging up. This study …

Designing engaging games for education: A systematic literature review on game motivators and design principles

TH Laine, RSN Lindberg - IEEE Transactions on Learning …, 2020 - ieeexplore.ieee.org
Effective educational interventions require sufficient learner engagement, which can be
difficult to achieve if the learner is inadequately motivated. Games have been shown to …

Riskio: A serious game for cyber security awareness and education

S Hart, A Margheri, F Paci, V Sassone - Computers & Security, 2020 - Elsevier
Cyber attacks are increasing in number and sophistication, causing organisations to
continuously adapt management strategies for cyber security risks. As a key risk mitigation …

The maturing of gamification research

LE Nacke, S Deterding - Computers in Human Behavior, 2017 - Elsevier
Throughout history, many have championed the use of play, games, and game-inspired
design to improve the human condition. In the mid-2000s, the confluence of web …

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

EA Boyle, T Hainey, TM Connolly, G Gray, J Earp… - Computers & …, 2016 - Elsevier
Continuing interest in digital games indicated that it would be useful to update Connolly et
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

A Calvo-Morata, C Alonso-Fernández, M Freire… - Computers & …, 2020 - Elsevier
Serious games are an effective and highly motivational educational tool that has proved to
be capable of changing users' attitudes and raising awareness in a great variety of fields …

Gamification in education

A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking

L De-Marcos, E Garcia-Lopez, A Garcia-Cabot - Computers & Education, 2016 - Elsevier
Game-like approaches are becoming increasingly popular in education, with educational
games and gamification drawing increasing levels of attention. While games specifically …

A systematic review of augmented reality game-based Learning in STEM education

J Yu, AR Denham, E Searight - Educational technology research and …, 2022 - Springer
Recent advances in digital technology have increased the use of digital games for
educational purposes, resulting in greater utilization of an important pedagogical approach …

An activity theory-based model for serious games analysis and conceptual design

MB Carvalho, F Bellotti, R Berta, A De Gloria… - Computers & …, 2015 - Elsevier
There are currently a number of models, frameworks and methodologies for serious games
analysis and design that provide useful interpretations of the possibilities and limitations …