Indonesia education readiness conducting distance learning in Covid-19 pandemic situation
At the end of 2019 China was shocked by a very deadly virus outbreak, Covid-19. Then in
2020, this virus outbreak became a global pandemic that resulted in many life settings being …
2020, this virus outbreak became a global pandemic that resulted in many life settings being …
" Merdeka Belajar" in an Online Learning during the COVID-19 Outbreak: Concept and Implementation.
Nadiem Makarim, the Minister of Education and Culture, released" Merdeka
Belajar"(Freedom to Learn) as his revolutionary program by the end of 2019. It aims to make …
Belajar"(Freedom to Learn) as his revolutionary program by the end of 2019. It aims to make …
Technological tools for knowledge apprehension and promotion in the cultural and heritage tourism sector: systematic literature review
J Quiroz-Fabra, A Valencia-Arias… - Human Behavior …, 2022 - Wiley Online Library
One of the objectives sought within the teaching‐learning processes is the apprehension of
knowledge. In the cultural and heritage tourism sector, these processes are integrated with …
knowledge. In the cultural and heritage tourism sector, these processes are integrated with …
Kemampuan berpikir kreatif matematis dengan menggunakan education game berbantuan android pada barisan dan deret
Permasalahan yang melatarbelakangi penelitian ini yaitu karena masih rendahnya
kemampuan berpikir kreatif matematis siswa. Tujuan penelitian ini untuk mengetahui …
kemampuan berpikir kreatif matematis siswa. Tujuan penelitian ini untuk mengetahui …
Distance Learning During the Pandemic Era: Online Learning Experiences of State Madrasah Tsanawiyah Students During Covid-19 in Indonesia
AA Sihombing, M Fatra - Analisa: Journal of Social Science …, 2021 - journal.blasemarang.id
Online learning policies serving as the answer to the world of education during the COVID-
19 pandemic period raise some problems to students. They find it difficult to understand …
19 pandemic period raise some problems to students. They find it difficult to understand …
The improvement of mathematics understanding ability on system of linear equation materials and students learning motivation using geogebra-based educational …
A Septian, E Monariska - Al-Jabar: Jurnal Pendidikan …, 2021 - ejournal.radenintan.ac.id
The purpose of this research is to determine the improvement of students' mathematical
understanding ability on a system of linear equations using GeoGebra-based game …
understanding ability on a system of linear equations using GeoGebra-based game …
A Utilization of Information Technology on Education in Indonesia (2017-2020): A Systematic Literature Review
This research aims to demonstrate a theoretical review of information technology used on
education in Indonesia in since 2017 to 2020 and review the areas that have been …
education in Indonesia in since 2017 to 2020 and review the areas that have been …
Mobile Application Design for Heritage Tourism Uses Gamification Approach in Indonesia.
E Widarti, AWR Emanuel - International Journal of …, 2020 - search.ebscohost.com
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral
heritage, such as temples, museums, palaces, etc. Indonesia is a country that has diverse …
heritage, such as temples, museums, palaces, etc. Indonesia is a country that has diverse …
Penerapan Metode Permainan untuk Meningkatkan Hasil dan Minat Belajar Matematika Siswa SMP
S Priyaningsih, S Suyono - Prisma, 2020 - jurnal.unsur.ac.id
Penelitian ini dilatarbelakangi oleh rendahnya hasil dan minat belajar matematika siswa.
Minat belajar memiliki pengaruh yang besar terhadap hasil belajar, karena jika bahan …
Minat belajar memiliki pengaruh yang besar terhadap hasil belajar, karena jika bahan …
Impact of implementing game elements in gamifying educational environment: a study
Gamification is the use of game elements in a non-gaming environments. The aims of
implementing game elements in gamifying educational environment is to make the learners …
implementing game elements in gamifying educational environment is to make the learners …