Gamification in science education. A systematic review of the literature
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …
engagement and achieve learning more effectively. Implementing technology in science …
Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Over the last few years, gamification has sparked significant interest in both industry and
academia. However, the focus of the debate has been mostly on game studies and human …
academia. However, the focus of the debate has been mostly on game studies and human …
[HTML][HTML] The effect of challenge-based gamification on learning: An experiment in the context of statistics education
Gamification is increasingly employed in learning environments as a way to increase
student motivation and consequent learning outcomes. However, while the research on the …
student motivation and consequent learning outcomes. However, while the research on the …
Gamified learning in higher education: A systematic review of the literature
S Subhash, EA Cudney - Computers in human behavior, 2018 - Elsevier
The ubiquitous presence of technology in classrooms has inspired a shift from traditional
classroom lectures to integrated digital learning environments. These interactive learning …
classroom lectures to integrated digital learning environments. These interactive learning …
Education of preschool and elementary teachers on the use of adaptive gamification in science education
AI Zourmpakis, S Papadakis… - International Journal …, 2022 - inderscienceonline.com
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in helping students learn and …
early stages of the education system, is notably widespread in helping students learn and …
[图书][B] Video games as culture: Considering the role and importance of video games in contemporary society
D Muriel, G Crawford - 2018 - taylorfrancis.com
Video games are becoming culturally dominant. But what does their popularity say about our
contemporary society? This book explores video game culture, but in doing so, utilizes video …
contemporary society? This book explores video game culture, but in doing so, utilizes video …
The dark side of gamification: An overview of negative effects of gamification in education
Gamification has a great number of studies in the education area since the emergence of the
term. However, there is a lack of primary and secondary studies that explore the negative …
term. However, there is a lack of primary and secondary studies that explore the negative …
Playful learning: Tools, techniques, and tactics
NJ Whitton - Research in learning technology, 2018 - e-space.mmu.ac.uk
Over the past decade, there has been an increased use of playful approaches to teaching
and learning in Higher Education. Proponents argue that creating 'safe'playful spaces …
and learning in Higher Education. Proponents argue that creating 'safe'playful spaces …
Current state of research & outlook of gamification for manufacturing
This paper presents the current state of research for and an outlook of Gamification for
Manufacturing (GfM), particularly manufacturing operations in industrial settings. This in …
Manufacturing (GfM), particularly manufacturing operations in industrial settings. This in …
[图书][B] AZ of digital research methods
C Dawson - 2019 - taylorfrancis.com
This accessible, alphabetical guide provides concise insights into a variety of digital
research methods, incorporating introductory knowledge with practical application and …
research methods, incorporating introductory knowledge with practical application and …