Student profiles based on in‐game performance and help‐seeking behaviours in an online mathematics game
Well‐designed online educational games can improve students' math knowledge, skills and
engagement; however, more research is needed to understand how to formatively assess …
engagement; however, more research is needed to understand how to formatively assess …
[HTML][HTML] Math in Motion: Analyzing Real-Time Student Collaboration in Computer-Supported Learning Environments
With the support of digital learning platforms, synchronous and collaborative learning has
become a prominent learning paradigm in mathematics education. Computer-Supported …
become a prominent learning paradigm in mathematics education. Computer-Supported …
The Moderating Impact of Student Mental Health, Sports Passion, and Athlete Role Model on Students Game Performance: A Survey of Twenty Colleges in Iraq.
ZQ Hammoudi, MS Al-Issa… - Journal of Sport …, 2024 - search.ebscohost.com
The objective of this study was to assess the influence of students' mental health, sports
passion, and athlete role models on the connection between sports education and their …
passion, and athlete role models on the connection between sports education and their …
Enhancing Virtual Learning Environments: A Strategic Approach to Gamifying Learning Management Systems for Increased Engagement and Competency.
Purpose: This study aims to assess the effects of incorporating gamification into learning
management systems (LMS) on students' levels of expectancy and engagement. Data was …
management systems (LMS) on students' levels of expectancy and engagement. Data was …
Utilizing Explainable AI to Enhance Real-time Student Performance Prediction in Educational Serious Games
MJ Gomez, Á Armada Sánchez… - Proceedings of the 39th …, 2024 - dl.acm.org
Serious Games (SGs) enable the collection of valuable student interaction data, allowing for
the analysis of student performance through Artificial Intelligence (AI). However, the lack of …
the analysis of student performance through Artificial Intelligence (AI). However, the lack of …
An Application of Data Mining Methods on In-Game Behaviors: Predicting Student Math Performance
This study tested the applicability of the Random Forest (RF) prediction model built in Lee et
al.(2023) to a different sample with a larger number of students (N= 681). Specifically, we …
al.(2023) to a different sample with a larger number of students (N= 681). Specifically, we …