game-based learning for learners with disabilities—what is next? A systematic literature review from the activity theory perspective

A Tlili, M Denden, A Duan, N Padilla-Zea… - Frontiers in …, 2022 - frontiersin.org
The design, implementation, and outcome of game-based learning for learners with
disabilities have not been sufficiently examined systematically. Particularly, learner-based …

Game accessibility for visually impaired people: a review

E Agrimi, C Battaglini, D Bottari, G Gnecco, B Leporini - Soft Computing, 2024 - Springer
Playing games is an important way to promote the integration, inclusion, and socialization of
participants. This is especially the case of persons with disabilities, such as visually impaired …

Adventuring Physics: Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning.

IA Rizki, HV Saphira, Y Alfarizy… - … of Interactive Mobile …, 2023 - search.ebscohost.com
One of the physics learning difficulties is the low learning motivation. It is to learn because
physics materials are considered to be complex, boring, and abstract for students. Therefore …

Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness

CHS Chang, CC Kuo, HT Hou, JJY Koe - Computers in Human Behavior, 2022 - Elsevier
Visual challenges for learners who are blind may lead to decreased learning effectiveness,
motivation, and engagement in learning science-related courses due to accessibility issues …

An alternative method of audio-tactile presentation of graphical information in mathematics adapted to the needs of blind

M Maćkowski, P Brzoza, D Spinczyk - International Journal of Human …, 2023 - Elsevier
The article presents an alternative audio-tactile method supporting the ability to use graphic
information during solving mathematical exercises by students with blindness. The method …

Accessibility of games and game-based applications: A systematic literature review and mapping of future directions

L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …

Sonification and interaction design in computer games for visually impaired individuals

YA Sekhavat, MR Azadehfar, H Zarei… - Multimedia Tools and …, 2022 - Springer
Video games are changing how we interact and communicate with each other. They can
provide an authentic and collaborative platform for building new communities and …

Eyeland: a visually-impaired accessible English learning application using a Design Based Research framework

K Villalba, M Jimeno, H Robles, L Vergara… - IEEE …, 2024 - ieeexplore.ieee.org
This paper presents a Design-Based Research (DBR) framework for the development of an
accessible English as a Foreign Language (EFL) application tailored for visually impaired …

Details on the design and evaluation process of an educational game considering issues for visually impaired people inclusion

LV Neto, PHFF Junior, RA Bordini, JL Otsuka… - Journal of Educational …, 2019 - JSTOR
In the last decade many studies have stated that learning based on digital games emerges
as an effective way to combine teaching and learning processes with the attractiveness of …

Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games

D Camuñas-García, MP Cáceres-Reche… - Education …, 2024 - mdpi.com
Video games have emerged as a promising tool for enhancing engagement with cultural
heritage. However, there is limited knowledge about how existing games can effectively …