A review of computer vision-based approaches for physical rehabilitation and assessment

B Debnath, M O'brien, M Yamaguchi, A Behera - Multimedia Systems, 2022 - Springer
The computer vision community has extensively researched the area of human motion
analysis, which primarily focuses on pose estimation, activity recognition, pose or gesture …

Gesture therapy: An upper limb virtual reality-based motor rehabilitation platform

LE Sucar, F Orihuela-Espina… - … on Neural Systems …, 2013 - ieeexplore.ieee.org
Virtual reality platforms capable of assisting rehabilitation must provide support for
rehabilitation principles: promote repetition, task oriented training, appropriate feedback …

Neural reorganization accompanying upper limb motor rehabilitation from stroke with virtual reality-based gesture therapy

F Orihuela-Espina, I Fernandez del Castillo… - Topics in stroke …, 2013 - Taylor & Francis
Abstract Background: Gesture Therapy is an upper limb virtual reality rehabilitation-based
therapy for stroke survivors. It promotes motor rehabilitation by challenging patients with …

Personalized rehabilitation for children with cerebral palsy

S Tresser, T Kuflik, I Levin, PL Weiss - User modeling and user-adapted …, 2021 - Springer
Over the years, there has been an ongoing increase in the use of virtual gaming (VG)
implemented via a range of technologies for the rehabilitation of children with disabilities …

Patient tailored virtual rehabilitation

S Ávila-Sansores, F Orihuela-Espina… - Converging clinical and …, 2013 - Springer
Virtual rehabilitation should be adaptable to the patient need and progress. To do so, patient
in-game performace and ability are monitored to maintain an adequate level of challenge. A …

A design framework for arcade-type games for the upper-limb rehabilitation

S García-Martínez, F Orihuela-Espina… - 2015 International …, 2015 - ieeexplore.ieee.org
Motor rehabilitation helps impaired patients to regain their motor skills. Video game based
therapies are an alternative form of rehabilitation claiming higher therapy adherence …

Validation of a novel personalized therapeutic virtual gaming system

S Tresser, T Kuflik, I Levin… - … Conference on Virtual …, 2019 - ieeexplore.ieee.org
The overall purpose of this study is to explore the potential of a personalized virtual gaming
system to support and enhance treatment of children with cerebral palsy (CP). The …

Personalisation of a virtual gaming system for children with motor impairments: performance and usability

S Tresser, T Kuflik, I Levin, PL Weiss - Disability and Rehabilitation …, 2023 - Taylor & Francis
Purpose To demonstrate the potential role of virtual game personalisation for use as a
therapeutic modality to improve upper extremity function in children with cerebral palsy (CP) …

[PDF][PDF] Adaptive Futuro Cube: Using Dynamic Difficulty Adjustment In Minigames To Train Fine Motor Skills.

R Veltkamp, J Frommel - 2024 - ics-gmt.science.uu.nl
Children suffer more and more from delayed fine motor skills and the use of smart toys could
be a solution to reduce this problem by keeping the children physically active. The Futuro …

[PDF][PDF] A vision-based approach for assisting functional assessment involving activities of daily living

B Debnath - 2021 - research.edgehill.ac.uk
This thesis intends to contribute towards Computer Vision (CV)-based functional
assessment of physically impaired persons involving Activities of Daily Living (ADL) …