Gaming design thinking: Wicked problems, sufficient solutions, and the possibility space of games

L Cooke, L Dusenberry, J Robinson - Technical Communication …, 2020 - Taylor & Francis
The multiple conceptualizations of design thinking make it difficult to implement and teach in
TPC, especially given classroom constraints. We propose a framework (mind-set and …

[图书][B] The rhetoric of videogames as embodied practice: Procedural habits

S Holmes - 2017 - taylorfrancis.com
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of
embodiment and materiality in rhetorical considerations of videogames. Holmes argues that …

Open video game development and participatory design

L Thominet - Technical Communication Quarterly, 2021 - Taylor & Francis
This article analyzes user work during open game development and presents an alternative
model for participatory design. During open development, developers publicly distribute …

Playable case studies: A new educational genre for technical writing instruction

J Balzotti, D Hansen - Technical Communication Quarterly, 2019 - Taylor & Francis
ABSTRACT A Playable Case Study (PCS) is a hybrid learning experience where students
(1) participate in a fictional narrative that unfolds through an immersive, simulated …

Game design tactics for teaching technical communication in online courses

R McDaniel, P Telep - Journal of Technical Writing and …, 2021 - journals.sagepub.com
This article describes an interdisciplinary, partially online honors course entitled Video
Game Theory and Design. The article reviews the literature surrounding video games and …

Games, UX, and the gaps: Technical communication practices in an amateur game design community

A Karabinus, R Atherton - Proceedings of the 36th ACM International …, 2018 - dl.acm.org
Because professional game design processes and practices are often obfuscated, it is
difficult for researchers to study how game design happens. In an effort to fill some of those …

Paratexts to Non-Linear Media Texts: Paratextuality in Video Games Culture

J Švelch - 2017 - dspace.cuni.cz
Paratexts to Non-Linear Media Texts: Paratextuality in Video Game Culture Jan Švelch
Abstract The thesis explores paratextuality in the video game culture. This concept coined in …

Expanding ethical pedagogy in technical communication: Learning from killer nanobots

M Duncan - Technical Communication Quarterly, 2022 - Taylor & Francis
Attention to the ethical dimension in technical and professional communication (TPC) is
paramount, especially when dealing with new, emerging technologies. Such technologies …

Communally designed deception: Participatory technical communication practices in an amateur game design community

A Karabinus, R Atherton - Technical Communication, 2019 - ingentaconnect.com
Purpose: As it is often difficult to study professional game design practices from a technical
communication perspective, this exploratory study seeks to discover accessible alternatives …

The benefits of improvisational games in the TC classroom

T Rice-Bailey - Technical Communication Quarterly, 2021 - Taylor & Francis
ABSTRACT This Methodologies and Approaches piece examines the question: How do TC
students perceive the value of improvisational training? Students from three workshops were …