Gaming design thinking: Wicked problems, sufficient solutions, and the possibility space of games
The multiple conceptualizations of design thinking make it difficult to implement and teach in
TPC, especially given classroom constraints. We propose a framework (mind-set and …
TPC, especially given classroom constraints. We propose a framework (mind-set and …
[图书][B] The rhetoric of videogames as embodied practice: Procedural habits
S Holmes - 2017 - taylorfrancis.com
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of
embodiment and materiality in rhetorical considerations of videogames. Holmes argues that …
embodiment and materiality in rhetorical considerations of videogames. Holmes argues that …
Open video game development and participatory design
L Thominet - Technical Communication Quarterly, 2021 - Taylor & Francis
This article analyzes user work during open game development and presents an alternative
model for participatory design. During open development, developers publicly distribute …
model for participatory design. During open development, developers publicly distribute …
Playable case studies: A new educational genre for technical writing instruction
J Balzotti, D Hansen - Technical Communication Quarterly, 2019 - Taylor & Francis
ABSTRACT A Playable Case Study (PCS) is a hybrid learning experience where students
(1) participate in a fictional narrative that unfolds through an immersive, simulated …
(1) participate in a fictional narrative that unfolds through an immersive, simulated …
Game design tactics for teaching technical communication in online courses
R McDaniel, P Telep - Journal of Technical Writing and …, 2021 - journals.sagepub.com
This article describes an interdisciplinary, partially online honors course entitled Video
Game Theory and Design. The article reviews the literature surrounding video games and …
Game Theory and Design. The article reviews the literature surrounding video games and …
Games, UX, and the gaps: Technical communication practices in an amateur game design community
A Karabinus, R Atherton - Proceedings of the 36th ACM International …, 2018 - dl.acm.org
Because professional game design processes and practices are often obfuscated, it is
difficult for researchers to study how game design happens. In an effort to fill some of those …
difficult for researchers to study how game design happens. In an effort to fill some of those …
Paratexts to Non-Linear Media Texts: Paratextuality in Video Games Culture
J Švelch - 2017 - dspace.cuni.cz
Paratexts to Non-Linear Media Texts: Paratextuality in Video Game Culture Jan Švelch
Abstract The thesis explores paratextuality in the video game culture. This concept coined in …
Abstract The thesis explores paratextuality in the video game culture. This concept coined in …
Expanding ethical pedagogy in technical communication: Learning from killer nanobots
M Duncan - Technical Communication Quarterly, 2022 - Taylor & Francis
Attention to the ethical dimension in technical and professional communication (TPC) is
paramount, especially when dealing with new, emerging technologies. Such technologies …
paramount, especially when dealing with new, emerging technologies. Such technologies …
Communally designed deception: Participatory technical communication practices in an amateur game design community
A Karabinus, R Atherton - Technical Communication, 2019 - ingentaconnect.com
Purpose: As it is often difficult to study professional game design practices from a technical
communication perspective, this exploratory study seeks to discover accessible alternatives …
communication perspective, this exploratory study seeks to discover accessible alternatives …
The benefits of improvisational games in the TC classroom
T Rice-Bailey - Technical Communication Quarterly, 2021 - Taylor & Francis
ABSTRACT This Methodologies and Approaches piece examines the question: How do TC
students perceive the value of improvisational training? Students from three workshops were …
students perceive the value of improvisational training? Students from three workshops were …