A survey on cloud gaming: Future of computer games

W Cai, R Shea, CY Huang, KT Chen, J Liu… - IEEE …, 2016 - ieeexplore.ieee.org
Cloud gaming is a new way to deliver high-quality gaming experience to gamers anywhere
and anytime. In cloud gaming, sophisticated game software runs on powerful servers in data …

ARGoS: a modular, multi-engine simulator for heterogeneous swarm robotics

C Pinciroli, V Trianni, R O'Grady, G Pini… - 2011 IEEE/RSJ …, 2011 - ieeexplore.ieee.org
We present ARGoS, a novel open source multi-robot simulator. The main design focus of
ARGoS is the real-time simulation of large heterogeneous swarms of robots. Existing robot …

A hybrid edge-cloud architecture for reducing on-demand gaming latency

S Choy, B Wong, G Simon, C Rosenberg - Multimedia systems, 2014 - Springer
The cloud was originally designed to provide general-purpose computing using commodity
hardware and its focus was on increasing resource consolidation as a means to lower cost …

State‐of‐the‐Art Report in Web‐based Visualization

F Mwalongo, M Krone, G Reina… - Computer graphics …, 2016 - Wiley Online Library
In this report, we review the current state of the art of web‐based visualization applications.
Recently, an increasing number of web‐based visualization applications have emerged …

Next generation mobile cloud gaming

W Cai, VCM Leung, M Chen - 2013 IEEE Seventh International …, 2013 - ieeexplore.ieee.org
With the proliferation of smart mobile devices and broadband wireless networks, the mobile
gaming market is rapidly expanding among younger generations due to its ubiquitous …

Fog-assisted virtual reality MMOG with ultra low latency

T Yoshihara, S Fujita - 2019 seventh international symposium …, 2019 - ieeexplore.ieee.org
In this paper, we propose a method to realize a virtual reality MMOG with low latency. The
basic idea of the proposed method is to introduce an intermediate layer consisting of several …

Content-aware modeling and enhancing user experience in cloud mobile rendering and streaming

Y Liu, S Wang, S Dey - IEEE Journal on Emerging and Selected …, 2014 - ieeexplore.ieee.org
Cloud mobile rendering (CMR), where compute intensive rendering is performed on cloud
servers instead of on mobile devices, can be a promising approach to enable rich rendering …

Assessing latency in cloud gaming

U Lampe, Q Wu, S Dargutev, R Hans, A Miede… - Cloud Computing and …, 2014 - Springer
With the emergence of cloud computing, diverse types of Information Technology services
are increasingly provisioned through large data centers via the Internet. A relatively novel …

Server allocation for massively multiplayer online cloud games using evolutionary optimization

M Zhao, J Zheng, ES Liu - ACM Transactions on Multimedia Computing …, 2021 - dl.acm.org
In recent years, Massively Multiplayer Online Games (MMOGs) are becoming popular,
partially due to their sophisticated graphics and broad virtual world, and cloud gaming is …

[PDF][PDF] Edgecloud: A new hybrid platform for on-demand gaming

S Choy, B Wong, G Simon… - School Comput. Sci., Univ …, 2012 - academia.edu
Cloud computing has been a revolutionary force in changing the way organizations deploy
web applications and services. However, many of cloud computing's core design tenets …