Effectiveness of gamification for the rehabilitation of neurodegenerative disorders

S Adlakha, D Chhabra, P Shukla - Chaos, Solitons & Fractals, 2020 - Elsevier
The present review aims to analyze distinctive features of gamification in rehabilitation from
neurodegenerative disorders. This work is an effort to decipher various gamified elements …

Effect of exergames on physical outcomes in frail elderly: a systematic review

L Zheng, G Li, X Wang, H Yin, Y Jia, M Leng… - Aging clinical and …, 2020 - Springer
Aim The aim of this systematic review was to understand the exergames that can be applied
to the pre-frail and frail elderly people, to evaluate whether these games have a positive …

Use of virtual reality and videogames in the physiotherapy treatment of stroke patients: a pilot randomized controlled trial

FJ Peláez-Vélez, M Eckert, M Gacto-Sánchez… - International journal of …, 2023 - mdpi.com
A stroke is a neurological condition with a high impact in terms of physical disability in the
adult population, requiring specific and effective rehabilitative approaches. Virtual reality …

Serious game platform with haptic feedback and EMG monitoring for upper limb rehabilitation and smoothness quantification on spinal cord injury patients

A Gutierrez, D Sepulveda-Munoz, A Gil-Agudo… - Applied Sciences, 2020 - mdpi.com
Cervical Spinal Cord injury (SCI) is a neurological disease that produces, as a
consequence, impairments of the upper limb function. This paper illustrates a virtual reality …

Usability and user experience evaluation of natural user interfaces: a systematic mapping study

GC Guerino, NMC Valentim - Iet Software, 2020 - Wiley Online Library
Natural user interface (NUI) is considered a recent topic in human–computer interaction
(HCI) and provides innovative forms of interaction, which are performed through natural …

Home rehabilitation based on gamification and serious games for young people: a systematic mapping study

C Gmez-Portes, C Lacave, AI Molina, D Vallejo - Applied Sciences, 2020 - mdpi.com
Featured Application This work analyzes the current state of the physical rehabilitation field
focused on the techniques, devices, and methods used with children and adolescents …

Applying vision-based pose estimation in a telerehabilitation application

F Rosique, F Losilla, PJ Navarro - Applied Sciences, 2021 - mdpi.com
In this paper, an augmented reality mirror application using vision-based human pose
detection based on vision-based pose detection called ExerCam is presented. ExerCam …

Interaction modalities used on serious games for upper limb rehabilitation: a systematic review

CA Aguilar-Lazcano, EJ Rechy-Ramirez… - Games for health …, 2019 - liebertpub.com
This systematic review aims to analyze the state-of-the-art regarding interaction modalities
used on serious games for upper limb rehabilitation. A systematic search was performed in …

Including the experiences of physically disabled players in mainstream guidelines for movement-based games

L Mason, K Gerling, P Dickinson, J Holopainen… - Proceedings of the …, 2022 - dl.acm.org
Movement-based video games can provide engaging play experiences, and also have the
potential to encourage physical activity. However, existing design guidelines for such games …

[HTML][HTML] Energy expenditure and enjoyment during active video gaming using an adapted Wii Fit balance board in adults with physical disabilities: observational study

LA Malone, M Thirumalai… - JMIR Serious …, 2019 - games.jmir.org
Background: Individuals with physical disabilities have fewer opportunities to participate in
enjoyable physical activity. One option for increasing physical activity is playing active video …