Effectiveness of gamification for the rehabilitation of neurodegenerative disorders
The present review aims to analyze distinctive features of gamification in rehabilitation from
neurodegenerative disorders. This work is an effort to decipher various gamified elements …
neurodegenerative disorders. This work is an effort to decipher various gamified elements …
Effect of exergames on physical outcomes in frail elderly: a systematic review
L Zheng, G Li, X Wang, H Yin, Y Jia, M Leng… - Aging clinical and …, 2020 - Springer
Aim The aim of this systematic review was to understand the exergames that can be applied
to the pre-frail and frail elderly people, to evaluate whether these games have a positive …
to the pre-frail and frail elderly people, to evaluate whether these games have a positive …
Use of virtual reality and videogames in the physiotherapy treatment of stroke patients: a pilot randomized controlled trial
FJ Peláez-Vélez, M Eckert, M Gacto-Sánchez… - International journal of …, 2023 - mdpi.com
A stroke is a neurological condition with a high impact in terms of physical disability in the
adult population, requiring specific and effective rehabilitative approaches. Virtual reality …
adult population, requiring specific and effective rehabilitative approaches. Virtual reality …
Serious game platform with haptic feedback and EMG monitoring for upper limb rehabilitation and smoothness quantification on spinal cord injury patients
A Gutierrez, D Sepulveda-Munoz, A Gil-Agudo… - Applied Sciences, 2020 - mdpi.com
Cervical Spinal Cord injury (SCI) is a neurological disease that produces, as a
consequence, impairments of the upper limb function. This paper illustrates a virtual reality …
consequence, impairments of the upper limb function. This paper illustrates a virtual reality …
Usability and user experience evaluation of natural user interfaces: a systematic mapping study
GC Guerino, NMC Valentim - Iet Software, 2020 - Wiley Online Library
Natural user interface (NUI) is considered a recent topic in human–computer interaction
(HCI) and provides innovative forms of interaction, which are performed through natural …
(HCI) and provides innovative forms of interaction, which are performed through natural …
Home rehabilitation based on gamification and serious games for young people: a systematic mapping study
Featured Application This work analyzes the current state of the physical rehabilitation field
focused on the techniques, devices, and methods used with children and adolescents …
focused on the techniques, devices, and methods used with children and adolescents …
Applying vision-based pose estimation in a telerehabilitation application
In this paper, an augmented reality mirror application using vision-based human pose
detection based on vision-based pose detection called ExerCam is presented. ExerCam …
detection based on vision-based pose detection called ExerCam is presented. ExerCam …
Interaction modalities used on serious games for upper limb rehabilitation: a systematic review
CA Aguilar-Lazcano, EJ Rechy-Ramirez… - Games for health …, 2019 - liebertpub.com
This systematic review aims to analyze the state-of-the-art regarding interaction modalities
used on serious games for upper limb rehabilitation. A systematic search was performed in …
used on serious games for upper limb rehabilitation. A systematic search was performed in …
Including the experiences of physically disabled players in mainstream guidelines for movement-based games
Movement-based video games can provide engaging play experiences, and also have the
potential to encourage physical activity. However, existing design guidelines for such games …
potential to encourage physical activity. However, existing design guidelines for such games …
[HTML][HTML] Energy expenditure and enjoyment during active video gaming using an adapted Wii Fit balance board in adults with physical disabilities: observational study
LA Malone, M Thirumalai… - JMIR Serious …, 2019 - games.jmir.org
Background: Individuals with physical disabilities have fewer opportunities to participate in
enjoyable physical activity. One option for increasing physical activity is playing active video …
enjoyable physical activity. One option for increasing physical activity is playing active video …