Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies

S Hubenschmid, J Wieland, DI Fink, A Batch… - Proceedings of the …, 2022 - dl.acm.org
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …

Around the smartphone: Investigating the effects of virtually-extended display size on spatial memory

S Hubenschmid, J Zagermann, D Leicht… - Proceedings of the …, 2023 - dl.acm.org
Smartphones conveniently place large information spaces in the palms of our hands. While
research has shown that larger screens positively affect spatial memory, workload, and user …

Survey of annotations in extended reality systems

Z Borhani, P Sharma, FR Ortega - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Annotation in 3D user interfaces such as Augmented Reality (AR) and Virtual Reality (VR) is
a challenging and promising area; however, there are not currently surveys reviewing these …

Environment-aware rendering and interaction in web-based augmented reality

J Ferrão, P Dias, BS Santos, M Oliveira - Journal of Imaging, 2023 - mdpi.com
This work presents a novel framework for web-based environment-aware rendering and
interaction in augmented reality based on WebXR and three. js. It aims at accelerating the …

Clear sight: Exploring the potential of interacting with transparent tablets in augmented reality

K Krug, W Büschel, K Klamka… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
In this paper, we examine the potential of incorporating transparent, handheld devices into
head-mounted Augmented Reality (AR). Additional mobile devices have long been …

Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile Device

JH Lee, T Jin, SH Lee, SJ Lee, SH Bae - Proceedings of the 36th Annual …, 2023 - dl.acm.org
In this study, we explore a new way to complementarily utilize the immersive visual output of
VR and the physical haptic input of a smartphone. In particular, we focus on interacting with …

A virtual reality scene taxonomy: Identifying and designing accessible scene-viewing techniques

RL Franz, S Junuzovic, M Mott - ACM Transactions on Computer-Human …, 2024 - dl.acm.org
Virtual environments (VEs) afford similar interactions to those in physical environments:
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …

[HTML][HTML] On the Choi–Lam analogue of Hilbert's 1888 theorem for symmetric forms

C Goel, S Kuhlmann, B Reznick - Linear Algebra and its Applications, 2016 - Elsevier
A famous theorem of Hilbert from 1888 states that for given n and d, every positive
semidefinite (psd) real form of degree 2d in n variables is a sum of squares (sos) of real …

Activation modes for gesture-based interaction with a magic lens in AR anatomy visualisation

L Schwenderling, A Kleinau, W Herbrich… - Computer Methods in …, 2023 - Taylor & Francis
Learning human anatomy is key for health-related education and often requires expensive
and time-consuming cadaver dissection courses. Augmented reality (AR) for the …

Effect of Auto-Erased Sketch Cue in Multiuser Surgical Planning Virtual Reality Collaboration System

S Park, G Suh, SH Kim, HJ Yang, G Lee, S Kim - IEEE Access, 2023 - ieeexplore.ieee.org
Many researchers have introduced Virtual Reality (VR) systems for various medical
applications. One of the typical applications is a medical collaboration system that helps …