Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project
M Wrzesien, MA Raya - Computers & Education, 2010 - Elsevier
The objective of this study is to present and to evaluate the E-Junior application: a serious
virtual world (SVW) for teaching children natural science and ecology. E-Junior was …
virtual world (SVW) for teaching children natural science and ecology. E-Junior was …
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
In this paper, we present an initial study to determine the subject preferences for educational
computer games for children, in which 150 education professionals participated. From the …
computer games for children, in which 150 education professionals participated. From the …
The effectiveness of adaptive difficulty adjustments on students' motivation and learning in an educational computer game
S Sampayo-Vargas, CJ Cope, Z He, GJ Byrne - Computers & Education, 2013 - Elsevier
Computer games that adaptively adjust difficulty are used to continuously challenge players
according to their abilities. The adjustment of difficulty occurs automatically in response to a …
according to their abilities. The adjustment of difficulty occurs automatically in response to a …
Adaptive learning: toward an intentional model for learning process guidance based on learner's motivation
The goal of ITS is to support learning content, activities, and resources, adapted to the
specific needs of the individual learner and influenced by learner's motivation. One of the …
specific needs of the individual learner and influenced by learner's motivation. One of the …
Unpacking Digital Game-Based Learning: The complexities of developing and using educational games
B Berg Marklund - 2015 - diva-portal.org
Digital game-based learning has traditionally been examined from an 'artefact-
centric'perspective that focuses on understanding how game design and principles of …
centric'perspective that focuses on understanding how game design and principles of …
Playability guidelines for educational video games: A comprehensive and integrated literature review
Learning through play is currently an effective and attractive educational strategy. However,
are all educational video games (EVG) successful and do they always keep the player …
are all educational video games (EVG) successful and do they always keep the player …
Serious games evaluation: processes, models, and concepts
K Emmerich, M Bockholt - … Computing and Serious Games: International GI …, 2016 - Springer
Serious games are developed with the goal of having a certain impact on players which
goes beyond mere entertainment. This purpose-driven design is immanent to serious games …
goes beyond mere entertainment. This purpose-driven design is immanent to serious games …
A taxonomy and gap-analysis in digital privacy education
SK Paul, DA Knox - International Symposium on Foundations and Practice …, 2022 - Springer
Computers of different types and portable devices like: mobile phones, smartwatches and an
increasing number of IoT devices, collect and use our personal data, to improve and simplify …
increasing number of IoT devices, collect and use our personal data, to improve and simplify …
Learning efficacy and user acceptance of a game-based social skills learning environment
The objectives of the research study are to investigate how a game-based learning
environment affects the learning outcomes of social skills knowledge and user acceptance …
environment affects the learning outcomes of social skills knowledge and user acceptance …
Design box case study: facilitating interdisciplinary collaboration and participatory design in game developm
R Altizer Jr, JP Zagal, E Johnson, B Wong… - … abstracts publication of …, 2017 - dl.acm.org
The design and development of games for games with a purpose or serious games often
requires that stakeholders from disparate backgrounds collaborate. This often presents …
requires that stakeholders from disparate backgrounds collaborate. This often presents …