Toward meaningful engagement

D Liu, R Santhanam, J Webster - MIS quarterly, 2017 - JSTOR
Gamification, an emerging idea for using game design elements and principles to make
everyday tasks more engaging, is permeating many different types of information systems …

[HTML][HTML] Gamification in education

A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

A deep learning model for estimating story points

M Choetkiertikul, HK Dam, T Tran… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
Although there has been substantial research in software analytics for effort estimation in
traditional software projects, little work has been done for estimation in agile projects …

Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling

E Dincelli, IS Chengalur-Smith - European Journal of Information …, 2020 - Taylor & Francis
Online self-disclosure (OSD) on social networking sites can leave individuals and
organisations vulnerable to security threats. Following a design science research (DSR) …

Toward methodological guidelines for process theories and taxonomies in software engineering

P Ralph - IEEE Transactions on Software Engineering, 2018 - ieeexplore.ieee.org
Software engineering is increasingly concerned with theory because the foundational
knowledge comprising theories provides a crucial counterpoint to the practical knowledge …

[图书][B] A multimodal approach to video games and the player experience

W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

Components of game experience: An automatic text analysis of online reviews

X Wang, DHL Goh - Entertainment Computing, 2020 - Elsevier
A persistent challenge in video game studies has been articulating the various components
of game experience inferred from traditional methods such as surveys and focus groups. To …

From elements to structures: An agenda for organisational gamification

A Khan, F Boroomand, J Webster… - European Journal of …, 2020 - Taylor & Francis
Gamification is gaining popularity in organisational settings, yet it is unclear if investments in
organisational gamification will pay off, given that reports of mixed results are commonplace …

The player experience and design implications of narrative games

W Toh - International Journal of Human–Computer Interaction, 2023 - Taylor & Francis
Narrative games focus on the plot, character interactions, and sometimes have story
variations depending on how the player interacts with them. This study adopts user …

The use of gamification in knowledge management processes: a systematic literature review

MC Sampaio, MJ Sousa, A Dionísio - Journal of Reviews on Global …, 2019 - comum.rcaap.pt
Purpose: The purpose of this article is to present a systematic literature review that
synthesizes the investigations made into the use of Gamification in Knowledge Management …