Toward meaningful engagement
Gamification, an emerging idea for using game design elements and principles to make
everyday tasks more engaging, is permeating many different types of information systems …
everyday tasks more engaging, is permeating many different types of information systems …
[HTML][HTML] Gamification in education
A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …
principles, mechanics, and elements into non-game environments. It is often facilitated using …
A deep learning model for estimating story points
Although there has been substantial research in software analytics for effort estimation in
traditional software projects, little work has been done for estimation in agile projects …
traditional software projects, little work has been done for estimation in agile projects …
Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling
E Dincelli, IS Chengalur-Smith - European Journal of Information …, 2020 - Taylor & Francis
Online self-disclosure (OSD) on social networking sites can leave individuals and
organisations vulnerable to security threats. Following a design science research (DSR) …
organisations vulnerable to security threats. Following a design science research (DSR) …
Toward methodological guidelines for process theories and taxonomies in software engineering
P Ralph - IEEE Transactions on Software Engineering, 2018 - ieeexplore.ieee.org
Software engineering is increasingly concerned with theory because the foundational
knowledge comprising theories provides a crucial counterpoint to the practical knowledge …
knowledge comprising theories provides a crucial counterpoint to the practical knowledge …
[图书][B] A multimodal approach to video games and the player experience
W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …
studying video games which foregrounds the empirical study of the player experience. The …
Components of game experience: An automatic text analysis of online reviews
A persistent challenge in video game studies has been articulating the various components
of game experience inferred from traditional methods such as surveys and focus groups. To …
of game experience inferred from traditional methods such as surveys and focus groups. To …
From elements to structures: An agenda for organisational gamification
Gamification is gaining popularity in organisational settings, yet it is unclear if investments in
organisational gamification will pay off, given that reports of mixed results are commonplace …
organisational gamification will pay off, given that reports of mixed results are commonplace …
The player experience and design implications of narrative games
W Toh - International Journal of Human–Computer Interaction, 2023 - Taylor & Francis
Narrative games focus on the plot, character interactions, and sometimes have story
variations depending on how the player interacts with them. This study adopts user …
variations depending on how the player interacts with them. This study adopts user …
The use of gamification in knowledge management processes: a systematic literature review
Purpose: The purpose of this article is to present a systematic literature review that
synthesizes the investigations made into the use of Gamification in Knowledge Management …
synthesizes the investigations made into the use of Gamification in Knowledge Management …