Designing digital game-based learning for professional upskilling: A systematic literature review
In 2001, Prensky proposed the digital game-based learning (DGBL) theory by merging
digital games and educational design. Many DGBL studies have been conducted in formal …
digital games and educational design. Many DGBL studies have been conducted in formal …
Flipped classroom in business and entrepreneurship education: A systematic review and future research agenda
Flipped learning environments have found their way into business and entrepreneurship
education. While most studies have found that flipped classrooms can enhance learning …
education. While most studies have found that flipped classrooms can enhance learning …
Using the Concept of Game-Based Learning in Education.
ZY Liu, ZA Shaikh, F Gazizova - International Journal of Emerging …, 2020 - learntechlib.org
A modern school deals with a generation of students who were born and grown up in a
digital environment and require other teaching methods. Changes in the technological and …
digital environment and require other teaching methods. Changes in the technological and …
Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics
Literature emphasizes that gamification significantly enhances students' engagement in
learning and their motivation level. Studies have also examined the benefits of gamification …
learning and their motivation level. Studies have also examined the benefits of gamification …
Primary school students' perceptions of scaffolding in digital game-based learning in mathematics
L Sun, H Ruokamo, P Siklander, B Li… - Learning, Culture and …, 2021 - Elsevier
The present study explores approaches to teacher scaffolding in digital game-based
learning in primary mathematics classrooms as well as the effects on students' perceptions …
learning in primary mathematics classrooms as well as the effects on students' perceptions …
Virtual reality and gamification in marketing higher education: a review and research agenda
SMC Loureiro, RG Bilro… - Spanish Journal of …, 2020 - emerald.com
Purpose The purpose of this paper is to review studies on the use of virtual reality (VR) and
gamification to engage students in higher education for marketing issues to identify the …
gamification to engage students in higher education for marketing issues to identify the …
[PDF][PDF] Knowledge, skills, and attitudes as predictors in determining teachers' competency in Malaysian TVET institutions
Teachers' competency has sparked much interest among educational stakeholders in
Malaysia. The debates among how well Malaysian teachers educate students has produced …
Malaysia. The debates among how well Malaysian teachers educate students has produced …
Game-based features in intelligent game-based learning environments: A systematic literature review
Intelligent game-based learning environments have developed and created dynamic,
effective, and engaging learning experiences, serving as a tutoring framework for students of …
effective, and engaging learning experiences, serving as a tutoring framework for students of …
Revisión y análisis sobre competencias tecnológicas esperadas en el profesorado en Iberoamérica
JC Sandí Delgado, CV Sanz - Edutec, 2018 - sedici.unlp.edu.ar
El presente artículo reúne los resultados de una revisión sistemática de literatura a partir de
la cual se propone indagar propuestas de dimensiones e indicadores de competencias …
la cual se propone indagar propuestas de dimensiones e indicadores de competencias …
A Systematic Literature Review on Enhancing the Success of Independent Curriculum through Brain-Based Learning Innovation Implementation
DFK Dwiputra, W Azzahra… - Indonesian Journal on …, 2023 - journals.ums.ac.id
Brain-based Learning has been recognized for its potential to foster creative and innovative
pedagogical approaches. Despite this, the relevance and potential impact of this model with …
pedagogical approaches. Despite this, the relevance and potential impact of this model with …