Aggregated visualization of playtesting data

G Wallner, N Halabi, P Mirza-Babaei - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Playtesting is a key component in the game development process aimed at improving the
quality of games through the collection of gameplay data and identification of design issues …

Gamification of crowd-driven environment design

B Haworth, M Usman, D Schaumann… - IEEE computer …, 2020 - ieeexplore.ieee.org
This article explores whether crowd-sourced human creativity within a gamified collaborative
design framework can address the complexity of predictive environment design. This …

Visualization of user's behavior in indoor virtual environments through interactive heatmaps

L Chittaro, M Serafini - … -Computer Interaction–INTERACT 2021: 18th IFIP …, 2021 - Springer
Three-dimensional virtual environments (VEs), such as those used in video games and
virtual reality experiences, pose new challenges to the study of user's behavior. This paper …

How Motivation and Digital Affordances Shape User Behavior in a Virtual World

J Lee, A Eden - Media Psychology, 2023 - Taylor & Francis
Video game players actively interact with the virtual world, altering the content of the
environment and their subsequent behaviors in meaningful ways. This study investigates …

Visualização e valorização da paisagem a partir de geogame

ÍS de Sena - 2019 - repositorio.ufmg.br
RESUMO A paisagem é compreendida como os elementos presentes no espaço que são
perceptíveis aos nossos sentidos, podendo assumir valores específicos de acordo com a …

Contained: Using multiplayer online games to quantify success of collaborative group behavior

D Debkowski, A Marrero, N Yson, L Yin, Y Yue… - Proceedings of the …, 2016 - ojs.aaai.org
Every day, millions of people gather on online game servers to collaborate in real time
toward shared goals. What may seem like frivolous activity may, when investigated more …

Mobile multimodal serious games analytics

L Shoukry - 2020 - tuprints.ulb.tu-darmstadt.de
Educational games are one prominent type of Serious Games that are designed for
educational purposes. One goal of evaluating their benefits is ensuring that they meet these …

Stable: Analyzing player movement similarity using text mining

L Fragoso, KG Stanley - 2021 IEEE Conference on Games …, 2021 - ieeexplore.ieee.org
Digital games are increasingly delivered as services. Understanding how and why players
interact with games on an ongoing basis is important for maintenance. Logs of player activity …

Can you moderate an unreadable message?'Blind'content moderation via human computation

S Frey, MW Bos, RW Sumner - Human Computation, 2017 - hcjournal.org
User-generated content (UGC) is fundamental to online social engagement, but eliciting and
managing it come with many challenges. The special features of UGC moderation highlight …

[PDF][PDF] Visualizing the behavior of CBR agents in an FPS Scenario

P Yasrebi-Soppa, JJ Bartels, S Viefhaus, P Reuss… - 2020 - www-live.dfki.de
The analysis and visualization of agent behavior enables a developer to identify unexpected
or faulty behaviors and can show room of improvement. Therefore, visualization tools can be …