[HTML][HTML] Shopping in virtual reality: A literature review and future agenda

N Xi, J Hamari - Journal of Business Research, 2021 - Elsevier
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the
recent proliferation of consumer-grade head-mounted VR displays, several industries have …

Measuring presence in virtual environments: A survey

V Souza, A Maciel, L Nedel, R Kopper - ACM Computing Surveys (CSUR …, 2021 - dl.acm.org
The effectiveness of a virtual reality experience is strongly affected by the sense of presence
of the users involved. This article reviews the different definitions of presence and the main …

The effect of audio on the experience in virtual reality: a scoping review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

Acceptance of the metaverse: a laboratory experiment on augmented and virtual reality shopping

N Xi, J Chen, F Gama, H Korkeila, J Hamari - Internet Research, 2024 - emerald.com
Purpose In recent years, there has been significant interest in adopting XR (extended reality)
technologies such as VR (virtual reality) and AR (augmented reality), particularly in retail …

Development and evaluation of a virtual reality grocery shopping application using a multi-Kinect walking-in-place approach

VK Ketoma, P Schäfer, G Meixner - … of the 1st International Conference on …, 2018 - Springer
With the current hype in virtual reality (VR) technology, there has been consistent
development and research in a wide range of application areas. One such application …

Effects of sensory feedback and collider size on reach-to-grasp coordination in haptic-free virtual reality

MP Furmanek, M Mangalam, K Lockwood… - Frontiers in Virtual …, 2021 - frontiersin.org
Technological advancements and increased access have prompted the adoption of head-
mounted display based virtual reality (VR) for neuroscientific research, manual skill training …

[PDF][PDF] VR shopping: A review of literature

N Xi, J Hamari - 2019 - researchgate.net
Via the recent proliferation of consumer-grade head-mounted VR technologies, the retailers
as well as related scholarly areas have started to increasingly notice the possible potential …

A novel position-based vr online shopping recommendation system based on optimized collaborative filtering algorithm

J Huang, H Zhang, H Lu, X Yu… - 2022 IEEE/WIC/ACM …, 2022 - ieeexplore.ieee.org
This paper proposes a VR supermarket with an intelligent recommendation. It consists of
three parts: VR supermarket, recommendation system, and database. The VR supermarket …

Design and verification of universal virtual shopping store application

D Lee, HK Kim, J Park - Virtual Reality, 2024 - Springer
The aim of this study was to design the user experience for a head-mounted display (HMD)-
based universal virtual shopping store by conducting a literature analysis and employing …

It's Tool Time: Exploring Tool Design Alternatives for Virtual Reality Trainings

L Sauter, A Weigel, T Ludwig - 2023 - aisel.aisnet.org
Virtual reality (VR) technologies have gained a steady increase in attention and use in
organizations across various industries in recent years. A useful application scenario is VR …