[HTML][HTML] Gamification of cognitive assessment and cognitive training: a systematic review of applications and efficacy
J Lumsden, EA Edwards, NS Lawrence… - JMIR serious …, 2016 - games.jmir.org
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive,
which often leads to participant disengagement. This, in turn, may negatively impact data …
which often leads to participant disengagement. This, in turn, may negatively impact data …
[HTML][HTML] Gamification for health and wellbeing: A systematic review of the literature
Background Compared to traditional persuasive technology and health games, gamification
is posited to offer several advantages for motivating behaviour change for health and well …
is posited to offer several advantages for motivating behaviour change for health and well …
[HTML][HTML] The effects of gamification on computerized cognitive training: systematic review and meta-analysis
Background There has been a growing interest in the application of gamification (ie, the use
of game elements) to computerized cognitive training. The introduction of targeted …
of game elements) to computerized cognitive training. The introduction of targeted …
Digital interventions for substance use disorders in young people: rapid review
M Monarque, J Sabetti, M Ferrari - Substance abuse treatment, prevention …, 2023 - Springer
Background Young people are disproportionately more likely than other age groups to use
substances. The rise in substance use and related harms, including overdose, during the …
substances. The rise in substance use and related harms, including overdose, during the …
What's in a trial? On the importance of distinguishing between experimental lab studies and randomized controlled trials: The case of cognitive bias modification and …
Objective: Recently, the National Institutes of Health (NIH) redefined clinical trials to include
any study involving behavioral or biomedical interventions. In line with a general framework …
any study involving behavioral or biomedical interventions. In line with a general framework …
[HTML][HTML] Mobile apps to reduce tobacco, alcohol, and illicit drug use: systematic review of the first decade
Background Mobile apps for problematic substance use have the potential to bypass
common barriers to treatment seeking. Ten years following the release of the first app …
common barriers to treatment seeking. Ten years following the release of the first app …
[HTML][HTML] A gamification framework for cognitive assessment and cognitive training: qualitative study
A Khaleghi, Z Aghaei, MA Mahdavi - JMIR serious games, 2021 - games.jmir.org
Background Cognitive tasks designed to measure or train cognition are often repetitive and
presented in a monotonous manner, features that lead to participant boredom and …
presented in a monotonous manner, features that lead to participant boredom and …
AntibioGame®: A serious game for teaching medical students about antibiotic use
R Tsopra, M Courtine, K Sedki, D Eap, M Cabal… - International journal of …, 2020 - Elsevier
Introduction Measures for controlling antimicrobial resistance are urgently required. We
describe here AntibioGame®, a serious game for improving the training of medical students …
describe here AntibioGame®, a serious game for improving the training of medical students …
Smartphone‐based cognitive bias modification training improves healthy food choice in obesity: A pilot study
N Kakoschke, C Hawker, B Castine… - European Eating …, 2018 - Wiley Online Library
Obesity is partly driven by unhealthy food choices underpinned by cognitive biases,
including approach bias (a tendency to move towards food cues) and delay discounting (a …
including approach bias (a tendency to move towards food cues) and delay discounting (a …
Emotional working memory training as an online intervention for adolescent anxiety and depression: A randomised controlled trial
E Leone de Voogd, RW Wiers, RJ Zwitser… - Australian Journal of …, 2016 - Taylor & Francis
Objective Anxiety and depression are highly prevalent disorders in adolescence. They are
associated with deficits in working memory (WM), which also appears to increase …
associated with deficits in working memory (WM), which also appears to increase …