Homecare robotic systems for healthcare 4.0: Visions and enabling technologies

G Yang, Z Pang, MJ Deen, M Dong… - IEEE journal of …, 2020 - ieeexplore.ieee.org
Powered by the technologies that have originated from manufacturing, the fourth revolution
of healthcare technologies is happening (Healthcare 4.0). As an example of such revolution …

Upper limb physical rehabilitation using serious videogames and motion capture systems: A systematic review

AC Alarcón-Aldana, M Callejas-Cuervo, APL Bo - Sensors, 2020 - mdpi.com
The use of videogames and motion capture systems in rehabilitation contributes to the
recovery of the patient. This systematic review aimed to explore the works related to these …

Interdiff: Generating 3d human-object interactions with physics-informed diffusion

S Xu, Z Li, YX Wang, LY Gui - Proceedings of the IEEE/CVF …, 2023 - openaccess.thecvf.com
This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most
existing research on HOI synthesis lacks comprehensive whole-body interactions with …

Synthesis of compositional animations from textual descriptions

A Ghosh, N Cheema, C Oguz… - Proceedings of the …, 2021 - openaccess.thecvf.com
How can we animate 3D-characters from a movie script or move robots by simply telling
them what we would like them to do?" How unstructured and complex can we make a …

Learning human motion models for long-term predictions

P Ghosh, J Song, E Aksan… - … Conference on 3D Vision …, 2017 - ieeexplore.ieee.org
We propose a new architecture for the learning of predictive spatio-temporal motion models
from data alone. Our approach, dubbed the Dropout Autoencoder LSTM (DAELSTM), is …

The kit motion-language dataset

M Plappert, C Mandery, T Asfour - Big data, 2016 - liebertpub.com
Linking human motion and natural language is of great interest for the generation of
semantic representations of human activities as well as for the generation of robot activities …

The wanderings of odysseus in 3d scenes

Y Zhang, S Tang - … of the IEEE/CVF Conference on …, 2022 - openaccess.thecvf.com
Our goal is to populate digital environments, in which digital humans have diverse body
shapes, move perpetually, and have plausible body-scene contact. The core challenge is to …

Como: Controllable motion generation through language guided pose code editing

Y Huang, W Wan, Y Yang, C Callison-Burch… - … on Computer Vision, 2025 - Springer
Text-to-motion models excel at efficient human motion generation, but existing approaches
lack fine-grained controllability over the generation process. Consequently, modifying subtle …

Pretrained diffusion models for unified human motion synthesis

J Ma, S Bai, C Zhou - arXiv preprint arXiv:2212.02837, 2022 - arxiv.org
Generative modeling of human motion has broad applications in computer animation, virtual
reality, and robotics. Conventional approaches develop separate models for different motion …

Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera

J Lee, H Joo - Proceedings of the IEEE/CVF Conference on …, 2024 - openaccess.thecvf.com
We present a lightweight and affordable motion capture method based on two smartwatches
and a head-mounted camera. In contrast to the existing approaches that use six or more …