Emboldened by embodiment: Six precepts for research on embodied learning and mixed reality

R Lindgren, M Johnson-Glenberg - Educational researcher, 2013 - journals.sagepub.com
The authors describe an emerging paradigm of educational research that pairs theories of
embodied learning with a class of immersive technologies referred to as mixed reality (MR) …

Digital games and the US National Research Council's science proficiency goals

M Martinez-Garza, DB Clark… - Studies in Science …, 2013 - Taylor & Francis
This review synthesises research on digital games and science learning as it supports the
goals for science proficiency outlined in the report by the US National Research Council on …

Games for learning

M Slussareff, E Braad, P Wilkinson, B Strååt - … Computing and Serious …, 2016 - Springer
This chapter discusses educational aspects and possibilities of serious games. For
researchers as well as game designers we describe key learning theories to ground their …

Towards a game-based learning instructional design model focusing on integration

S Vandercruysse, J Elen - … techniques to facilitate learning and motivation …, 2017 - Springer
This chapter focuses on a new instructional design model for game-based learning (GBL)
that pinpoints the elements that are to be considered when designing learning environments …

Design-based research on conceptually integrated games to foster chemistry skills in secondary education

C Busch, L Dohrmann, M Möhlihs… - … on Games Based …, 2016 - books.google.com
In recent years there is an increased focus on the importance of STEM-subjects (Science,
Technology, Engineering and Math). In the US this exploded with the NAS review (NAS …

How insights into entertainment games can improve the design of educational games on complex societal problems

A Czauderna, E Guardiola, JD Lux… - Proceedings of the 15th …, 2021 - books.google.com
Many educational games have been criticized for their lack of enticement to players, which is
attributed, among other factors, to a low degree of complexity and a limited amount of …

Digital Game-Based Learning as Digitization of Learning Culture

M Steinicke - Digitisation of Culture: Namibian and International …, 2018 - Springer
Abstract Digital Game-based Learning (DGBL) is a current topic in the academic as well as
practical discourse on learning in the context of 21st century learning/skills as well as …

Understanding the Role of Image Schemas in Science Concept Learning: Can Educational Neuroscience Help?

TG Amin - … through Science Education Research: Selected papers …, 2021 - Springer
There has been some research on science concept learning that has explored the neural
underpinnings of conceptual representations and conceptual change processes. However …

[图书][B] Stealth Assessment: Teacher's Perceptions of How Digital-Based Educational Games Influence Teaching and Learning in the Middle School Mathematics …

D Hicks - 2021 - search.proquest.com
Abstract According to the Entertainment Software Association (2020), 70%(51.1 million) of
children under the age of 18 are gamers in the United States and consume an average of …

[图书][B] Mental Models, Meaning, & Games: An Interpretative Phenomenological Analysis of Player Meaning Making in a Complex STEM Themed Video Game

TW Windleharth - 2021 - search.proquest.com
This research addressed increasing understanding of how players make meaning during
play of a complex STEM game and explores to what extent player mental models of STEM …