Examining students' perceptions towards video-based and video-assisted active learning scenarios in journalism and communication courses
Audiovisual content is highly employed in modern education curricula. This study aimed to
identify students' perceptions regarding the use of video in the courses they attend …
identify students' perceptions regarding the use of video in the courses they attend …
VR use in online learning for higher education in Indonesia
C Kustandi, D Fadhillah, R Situmorang… - 2020 - learntechlib.org
This research leads to the object of learning in network-based learning programs application
of the use of VR in online learning for students in Higher EducationThis research is located …
of the use of VR in online learning for students in Higher EducationThis research is located …
The Impact of Educational Videos on the Academic Performance of University Students in Distance Learning
DFB Baber Ali - Journal of Positive School Psychology, 2022 - mail.journalppw.com
This study aims to analyze the impact of using educational videos on the academic
performance of university students. It examines the impact of exposure to educational …
performance of university students. It examines the impact of exposure to educational …
Behavior Pattern of Building Engineering Students with Flipped Classroom: Visualization and Clustering Evaluation Analysis
D Bienvenido-Huertas, C Rubio-Bellido… - Teaching Innovation in …, 2024 - Springer
Improving technical content assimilation and student performance is a great challenge in
engineering and architecture degree programs. Building systems courses are based on …
engineering and architecture degree programs. Building systems courses are based on …
[PDF][PDF] Virtual reality use in online learning
C Kustandi, R Situmorang, I Lestari - International Journal of …, 2019 - researchgate.net
This study aims to describe the application of virtual reality use in online learning for
students' in Higher Education. The research located at Educational Technology study …
students' in Higher Education. The research located at Educational Technology study …
18 In memory of Memory Gliders: preservation of EU-funded serious games as digital heritage
MB Garda, J Suominen - 2021 - api.taylorfrancis.com
This chapter investigates preservation strategies related to educational game-based
software in general, and serious games specifically. We are focusing on a case study of …
software in general, and serious games specifically. We are focusing on a case study of …
Cтановлення і розвиток дитячого крос-телебачення
Т Леонтьєва - 2020 - essuir.sumdu.edu.ua
Аналізується феномен дитячого крос-телебачення. Стверджується, що крос-
телебачення використовує Інтернет-платформи для впровадження контенту–у даному …
телебачення використовує Інтернет-платформи для впровадження контенту–у даному …
[PDF][PDF] Artikel Media Pembelajaran Audio Visual
M Nurdin, PVK Bangunan - researchgate.net
Artikel Media Pembelajaran Audio Visual Page 1 Artikel Media Pembelajaran Audio Visual
Muhammad Nurdin Pendidikan Vokasional Konstruksi Bangunan, Universitas Negeri Jakarta …
Muhammad Nurdin Pendidikan Vokasional Konstruksi Bangunan, Universitas Negeri Jakarta …
Komunikace dětské televize na sociálních sítích: případová studie ČT: D
T Polák - 2019 - dspace.cuni.cz
Tato studie zjišťuje, jak nahlíží jediná veřejnoprávní televize zaměřená na děti v České
republice ČT: D na dětské publikum a jakým způsobem tato televize s dětským potažmo …
republice ČT: D na dětské publikum a jakým způsobem tato televize s dětským potažmo …
[引用][C] Pemahaman siswa dan mahasiswa mengenai tayangan film nasional yang berpengaruh pada pola pikir pendidikan
R Rismita, F Fetrimen - Jurnal Bahana Manajemen Pendidikan, 2023