Serious games in K-12 education: Benefits and impacts on students with attention, memory and developmental disabilities
Serious games in K-12 education: Benefits and impacts on students with attention, memory and
developmental disabilities | Emerald Insight Books and journals Case studies Expert Briefings …
developmental disabilities | Emerald Insight Books and journals Case studies Expert Briefings …
[PDF][PDF] On Line and Other Game-Based Learning for Mathematics.
Abstract! The last decade, researchers and educators have shown particular interest for the
use of educational video games in mathematics education, in an effort to provide …
use of educational video games in mathematics education, in an effort to provide …
Bilgisayar destekli eğitsel oyunlarla gerçekleştirilen matematik öğretiminin kavramsal öğrenmeye etkisi
S Fırat - 2011 - dspace.adiyaman.edu.tr
Matematik, asırlardır hem günlük yaşamımızda pratik bir hesaplama aracı hem de tüm
bilimlere kaynaklık eden bir bilim dalı olarak hayatımızın her alanında yer almıştır …
bilimlere kaynaklık eden bir bilim dalı olarak hayatımızın her alanında yer almıştır …
Pengembangan Game Petualang untuk Pembelajaran Berhitung
I Rahmawati, IP Leksono, H Harwanto - Edcomtech, 2020 - neliti.com
Penelitian ini menghasilkan media pembelajaran berupa game yang diaplikasikan pada
perangkat yang memakai sistem android. Selama ini anak-anak menghilangkan kejenuhan …
perangkat yang memakai sistem android. Selama ini anak-anak menghilangkan kejenuhan …
Development of computer play pedagogy intervention for children with low conceptual understanding in basic mathematics operation using the dyscalculia feature …
NE Mohd Syah, NA Hamzaid, BP Murphy… - Interactive Learning …, 2016 - Taylor & Francis
This study describes the development of a basic computer-based play pedagogy
intervention using a dyscalculia-remedy-oriented approach such as repetition and number …
intervention using a dyscalculia-remedy-oriented approach such as repetition and number …
Impact of implementing game elements in gamifying educational environment: a study
Gamification is the use of game elements in a non-gaming environments. The aims of
implementing game elements in gamifying educational environment is to make the learners …
implementing game elements in gamifying educational environment is to make the learners …
Analysis of students' perceptions of mathematics subjects: Case studies in Elementary Schools
M Mariamah, R Ratnah, H Katimah… - Journal of Physics …, 2021 - iopscience.iop.org
The main problem is elementary school students who have negative perceptions of
mathematics. The purpose of this study was to analyze the causes of the emergence of …
mathematics. The purpose of this study was to analyze the causes of the emergence of …
[图书][B] Multimedia Pembelajaran Matematika
S Fahmi - 2021 - books.google.com
Mata kuliah Multimedia Pembelajaran tidak hanya sekedar membahas teori tentang media,
tetapi lebih menitikberatkan pada proses penalaran dan penyusunan multimedia yang …
tetapi lebih menitikberatkan pada proses penalaran dan penyusunan multimedia yang …
Mobil uygulamalar aracılığıyla probleme dayalı matematik öğretiminin başarıya etkisi
L Çetinkaya - Eğitim ve Bilim, 2019 - egitimvebilim.ted.org.tr
Mobil tabanlı uygulamaların yardımcı teknoloji olarak kullanıldığı probleme dayalı öğrenme
sürecinin matematik başarısına etkisi ve öğrenci görüşlerinin belirlenmesinin amaçlandığı …
sürecinin matematik başarısına etkisi ve öğrenci görüşlerinin belirlenmesinin amaçlandığı …
Global trends in mathematics education research
HB Hussein - International Journal of research in Educational …, 2023 - iafh.net
This essay will explore some global trends in mathematics education research, what these
trends mean for mathematics education, and how they will shape mathematics education in …
trends mean for mathematics education, and how they will shape mathematics education in …