Revisiting collaboration through mixed reality: The evolution of groupware

B Ens, J Lanir, A Tang, S Bateman, G Lee… - International Journal of …, 2019 - Elsevier
Abstract Collaborative Mixed Reality (MR) systems are at a critical point in time as they are
soon to become more commonplace. However, MR technology has only recently matured to …

Eye-tracked virtual reality: a comprehensive survey on methods and privacy challenges

E Bozkir, S Özdel, M Wang, B David-John… - arXiv preprint arXiv …, 2023 - arxiv.org
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …

Augmented virtual teleportation for high-fidelity telecollaboration

T Rhee, S Thompson, D Medeiros… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Telecollaboration involves the teleportation of a remote collaborator to another real-world
environment where their partner is located. The fidelity of the environment plays an …

Virtual co-embodiment: evaluation of the sense of agency while sharing the control of a virtual body among two individuals

R Fribourg, N Ogawa, L Hoyet… - … on Visualization and …, 2020 - ieeexplore.ieee.org
In this article, we introduce a concept called “virtual co-embodiment”, which enables a user
to share their virtual avatar with another entity (eg, another user, robot, or autonomous …

Ovrlap: Perceiving multiple locations simultaneously to improve interaction in vr

J Schjerlund, K Hornbæk, J Bergström - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
We introduce OVRlap, a VR interaction technique that lets the user perceive multiple places
at the same time from a first-person perspective. OVRlap achieves this by overlapping …

BioSync: A paired wearable device for blending kinesthetic experience

J Nishida, K Suzuki - Proceedings of the 2017 CHI conference on human …, 2017 - dl.acm.org
We present a novel, paired, wearable system for combining the kinesthetic experiences of
two persons. These devices allow users to sense and combine muscle contraction and joint …

Multisoma: Distributed embodiment with synchronized behavior and perception

R Miura, S Kasahara, M Kitazaki, A Verhulst… - Proceedings of the …, 2021 - dl.acm.org
Human behavior and perception are optimized for a single body. Yet, the human brain has
plasticity, which allows us to extend our body schema. By utilizing technology like robotics or …

My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan

PH Han, YS Chen, Y Zhong, HL Wang… - Proceedings of the 8th …, 2017 - dl.acm.org
Tai-Chi Chuan (TCC) is a famous physical exercise and well-known for being able to
effectively promote physical well-being. Many people have been interested in learning TCC …

Parallel Ping-Pong: Exploring parallel embodiment through multiple bodies by a single user

K Takada, M Kawaguchi, A Uehara… - Proceedings of the …, 2022 - dl.acm.org
We propose Parallel Ping-Ping, a system that realizes “Parallel Embodiment”, the
experience of a single user controlling multiple bodies simultaneously. The user plays ping …

DigituSync: A dual-user passive exoskeleton glove that adaptively shares hand gestures

J Nishida, Y Tanaka, R Nith, P Lopes - Proceedings of the 35th Annual …, 2022 - dl.acm.org
We engineered DigituSync, a passive-exoskeleton that physically links two hands together,
enabling two users to adaptively transmit finger movements in real-time. It uses multiple four …