Revisiting collaboration through mixed reality: The evolution of groupware
Abstract Collaborative Mixed Reality (MR) systems are at a critical point in time as they are
soon to become more commonplace. However, MR technology has only recently matured to …
soon to become more commonplace. However, MR technology has only recently matured to …
Eye-tracked virtual reality: a comprehensive survey on methods and privacy challenges
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …
can make virtual reality (VR) and virtual spaces an important part of human everyday life …
Augmented virtual teleportation for high-fidelity telecollaboration
Telecollaboration involves the teleportation of a remote collaborator to another real-world
environment where their partner is located. The fidelity of the environment plays an …
environment where their partner is located. The fidelity of the environment plays an …
Virtual co-embodiment: evaluation of the sense of agency while sharing the control of a virtual body among two individuals
In this article, we introduce a concept called “virtual co-embodiment”, which enables a user
to share their virtual avatar with another entity (eg, another user, robot, or autonomous …
to share their virtual avatar with another entity (eg, another user, robot, or autonomous …
Ovrlap: Perceiving multiple locations simultaneously to improve interaction in vr
J Schjerlund, K Hornbæk, J Bergström - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
We introduce OVRlap, a VR interaction technique that lets the user perceive multiple places
at the same time from a first-person perspective. OVRlap achieves this by overlapping …
at the same time from a first-person perspective. OVRlap achieves this by overlapping …
BioSync: A paired wearable device for blending kinesthetic experience
We present a novel, paired, wearable system for combining the kinesthetic experiences of
two persons. These devices allow users to sense and combine muscle contraction and joint …
two persons. These devices allow users to sense and combine muscle contraction and joint …
Multisoma: Distributed embodiment with synchronized behavior and perception
Human behavior and perception are optimized for a single body. Yet, the human brain has
plasticity, which allows us to extend our body schema. By utilizing technology like robotics or …
plasticity, which allows us to extend our body schema. By utilizing technology like robotics or …
My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan
Tai-Chi Chuan (TCC) is a famous physical exercise and well-known for being able to
effectively promote physical well-being. Many people have been interested in learning TCC …
effectively promote physical well-being. Many people have been interested in learning TCC …
Parallel Ping-Pong: Exploring parallel embodiment through multiple bodies by a single user
We propose Parallel Ping-Ping, a system that realizes “Parallel Embodiment”, the
experience of a single user controlling multiple bodies simultaneously. The user plays ping …
experience of a single user controlling multiple bodies simultaneously. The user plays ping …
DigituSync: A dual-user passive exoskeleton glove that adaptively shares hand gestures
We engineered DigituSync, a passive-exoskeleton that physically links two hands together,
enabling two users to adaptively transmit finger movements in real-time. It uses multiple four …
enabling two users to adaptively transmit finger movements in real-time. It uses multiple four …