A systematic literature review of game-based learning in Artificial Intelligence education

Z Zhan, Y Tong, X Lan, B Zhong - Interactive Learning …, 2024 - Taylor & Francis
ABSTRACT In recent years, Game-Based Learning (GBL) has been widely adopted in
various educational settings. This paper aims to review empirical studies that adopt GBL in …

[HTML][HTML] Teachers' experiences of using game-based learning methods in project management higher education

E Jääskä, K Aaltonen - Project Leadership and Society, 2022 - Elsevier
The benefits and challenges of using game-based learning (GBL) methods in project
management higher education have not been widely investigated. This study employs …

Using problem-based learning to enhance mathematical abilities of primary school students: A systematic review and meta-analysis

S Suparman, M Tamur, Y Yunita… - JTAM (Jurnal Teori …, 2021 - journal.ummat.ac.id
Several inconsistent research results regarding the effect of Problem-Based Learning (PBL)
in enhancing Mathematical Abilities (MA) of primary school students have been reported …

Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children

Z Feng, VA González, C Mutch, R Amor… - Journal of Computer …, 2021 - Wiley Online Library
Children are vulnerable in earthquakes, but they are also essential to foster earthquake‐
resilient communities. It is critical to enhance the preparedness of children against …

New methods and technologies for enhancing usability and accessibility of educational data

D Fonseca, FJ García-Peñalvo, JD Camba - Universal Access in the …, 2021 - Springer
Recent advances in information and communication technologies (ICTs) have fostered the
development of new methods and tools for exploring the increasingly large amounts of data …

Do technological knowledge and game-based learning promote students achievement: lesson from Indonesia

C Wardoyo, YD Satrio, BS Narmaditya, A Wibowo - Heliyon, 2021 - cell.com
Continuous managing the quality of education in the Covid-19 pandemic has been a unique
challenge, and the government has acknowledged to shift from conventional to screen …

Using an avatar-based digital collaboration platform to foster ethical education for university students

YH Hu, HY Yu, JW Tzeng, KC Zhong - Computers & Education, 2023 - Elsevier
When teaching business ethics, teachers often design collaborative learning activities that
allow students to practice ethical decision-making skills with their peers. However …

Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms

WT Wang, M Kartika Sari - Journal of Educational Computing …, 2024 - journals.sagepub.com
The designs of gamification platforms are diverse and constantly evolving. Excessive use of
various game mechanisms in learning platforms can distract from the learning process …

University students' negative emotions in a computer-based examination: the roles of trait test-emotion, prior test-taking methods and gender

JM Harley, NM Lou, Y Liu, M Cutumisu… - … & Evaluation in …, 2021 - Taylor & Francis
Although the effectiveness and experiences of computer-based examinations is a widely
investigated area of research, the question of whether and how computer-based …

A game-based learning approach in digital design course to enhance students' competency

C Velaora, I Dimos, S Tsagiopoulou, A Kakarountas - Information, 2022 - mdpi.com
Digital Design is a laboratory course, and the educator must focus on the students' need to
know why they study the theory and mainly on the transition from knowledge-based learning …