A systematic literature review of game-based learning in Artificial Intelligence education
Z Zhan, Y Tong, X Lan, B Zhong - Interactive Learning …, 2024 - Taylor & Francis
ABSTRACT In recent years, Game-Based Learning (GBL) has been widely adopted in
various educational settings. This paper aims to review empirical studies that adopt GBL in …
various educational settings. This paper aims to review empirical studies that adopt GBL in …
[HTML][HTML] Teachers' experiences of using game-based learning methods in project management higher education
E Jääskä, K Aaltonen - Project Leadership and Society, 2022 - Elsevier
The benefits and challenges of using game-based learning (GBL) methods in project
management higher education have not been widely investigated. This study employs …
management higher education have not been widely investigated. This study employs …
Using problem-based learning to enhance mathematical abilities of primary school students: A systematic review and meta-analysis
Several inconsistent research results regarding the effect of Problem-Based Learning (PBL)
in enhancing Mathematical Abilities (MA) of primary school students have been reported …
in enhancing Mathematical Abilities (MA) of primary school students have been reported …
Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children
Children are vulnerable in earthquakes, but they are also essential to foster earthquake‐
resilient communities. It is critical to enhance the preparedness of children against …
resilient communities. It is critical to enhance the preparedness of children against …
New methods and technologies for enhancing usability and accessibility of educational data
Recent advances in information and communication technologies (ICTs) have fostered the
development of new methods and tools for exploring the increasingly large amounts of data …
development of new methods and tools for exploring the increasingly large amounts of data …
Do technological knowledge and game-based learning promote students achievement: lesson from Indonesia
Continuous managing the quality of education in the Covid-19 pandemic has been a unique
challenge, and the government has acknowledged to shift from conventional to screen …
challenge, and the government has acknowledged to shift from conventional to screen …
Using an avatar-based digital collaboration platform to foster ethical education for university students
YH Hu, HY Yu, JW Tzeng, KC Zhong - Computers & Education, 2023 - Elsevier
When teaching business ethics, teachers often design collaborative learning activities that
allow students to practice ethical decision-making skills with their peers. However …
allow students to practice ethical decision-making skills with their peers. However …
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms
WT Wang, M Kartika Sari - Journal of Educational Computing …, 2024 - journals.sagepub.com
The designs of gamification platforms are diverse and constantly evolving. Excessive use of
various game mechanisms in learning platforms can distract from the learning process …
various game mechanisms in learning platforms can distract from the learning process …
University students' negative emotions in a computer-based examination: the roles of trait test-emotion, prior test-taking methods and gender
Although the effectiveness and experiences of computer-based examinations is a widely
investigated area of research, the question of whether and how computer-based …
investigated area of research, the question of whether and how computer-based …
A game-based learning approach in digital design course to enhance students' competency
C Velaora, I Dimos, S Tsagiopoulou, A Kakarountas - Information, 2022 - mdpi.com
Digital Design is a laboratory course, and the educator must focus on the students' need to
know why they study the theory and mainly on the transition from knowledge-based learning …
know why they study the theory and mainly on the transition from knowledge-based learning …