Extended reality in spatial sciences: A review of research challenges and future directions

A Çöltekin, I Lochhead, M Madden… - … International Journal of …, 2020 - mdpi.com
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …

Pinpointing: Precise head-and eye-based target selection for augmented reality

M Kytö, B Ens, T Piumsomboon, GA Lee… - Proceedings of the …, 2018 - dl.acm.org
Head and eye movement can be leveraged to improve the user's interaction repertoire for
wearable displays. Head movements are deliberate and accurate, and provide the current …

360-degree video streaming: A survey of the state of the art

R Shafi, W Shuai, MU Younus - Symmetry, 2020 - mdpi.com
360-degree video streaming is expected to grow as the next disruptive innovation due to the
ultra-high network bandwidth (60–100 Mbps for 6k streaming), ultra-high storage capacity …

Exploring virtual agents for augmented reality

I Wang, J Smith, J Ruiz - Proceedings of the 2019 CHI Conference on …, 2019 - dl.acm.org
Prior work has shown that embodiment can benefit virtual agents, such as increasing rapport
and conveying non-verbal information. However, it is unclear if users prefer an embodied to …

Systematic review of multimodal human–computer interaction

JD Azofeifa, J Noguez, S Ruiz, JM Molina-Espinosa… - Informatics, 2022 - mdpi.com
This document presents a systematic review of Multimodal Human–Computer Interaction. It
shows how different types of interaction technologies (virtual reality (VR) and augmented …

Comparing selection mechanisms for gaze input techniques in head-mounted displays

A Esteves, Y Shin, I Oakley - International Journal of Human-Computer …, 2020 - Elsevier
Head movements are a common input modality on VR/AR headsets. However, although
they enable users to control a cursor, they lack an integrated method to trigger actions. Many …

Headcross: Exploring head-based crossing selection on head-mounted displays

Y Yan, Y Shi, C Yu, Y Shi - Proceedings of the ACM on interactive …, 2020 - dl.acm.org
We propose HeadCross, a head-based interaction method to select targets on VR and AR
head-mounted displays (HMD). Using HeadCross, users control the pointer with head …

Queasy rider: How head movements influence motion sickness in passenger use of head-mounted displays

J Li, A Reda, A Butz - 13th International Conference on Automotive User …, 2021 - dl.acm.org
In autonomous cars, drivers will spend more time on non-driving-related activities. Getting
their hands off the wheel and eyes off the road, the driver, similar to a rear-seat passenger …

DMove: Directional motion-based interaction for augmented reality head-mounted displays

W Xu, HN Liang, Y Zhao, D Yu, D Monteiro - Proceedings of the 2019 …, 2019 - dl.acm.org
We present DMove, directional motion-based interaction for Augmented Reality (AR) Head-
Mounted Displays (HMDs) that is both hands-and device-free. It uses directional walk-ing as …

Evaluation of text selection techniques in virtual reality head-mounted displays

W Xu, X Meng, K Yu, S Sarcar… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Text selection is an essential activity in interactive systems, including virtual reality (VR)
head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms …