Extended reality in spatial sciences: A review of research challenges and future directions
A Çöltekin, I Lochhead, M Madden… - … International Journal of …, 2020 - mdpi.com
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …
Pinpointing: Precise head-and eye-based target selection for augmented reality
Head and eye movement can be leveraged to improve the user's interaction repertoire for
wearable displays. Head movements are deliberate and accurate, and provide the current …
wearable displays. Head movements are deliberate and accurate, and provide the current …
360-degree video streaming: A survey of the state of the art
R Shafi, W Shuai, MU Younus - Symmetry, 2020 - mdpi.com
360-degree video streaming is expected to grow as the next disruptive innovation due to the
ultra-high network bandwidth (60–100 Mbps for 6k streaming), ultra-high storage capacity …
ultra-high network bandwidth (60–100 Mbps for 6k streaming), ultra-high storage capacity …
Exploring virtual agents for augmented reality
Prior work has shown that embodiment can benefit virtual agents, such as increasing rapport
and conveying non-verbal information. However, it is unclear if users prefer an embodied to …
and conveying non-verbal information. However, it is unclear if users prefer an embodied to …
Systematic review of multimodal human–computer interaction
JD Azofeifa, J Noguez, S Ruiz, JM Molina-Espinosa… - Informatics, 2022 - mdpi.com
This document presents a systematic review of Multimodal Human–Computer Interaction. It
shows how different types of interaction technologies (virtual reality (VR) and augmented …
shows how different types of interaction technologies (virtual reality (VR) and augmented …
Comparing selection mechanisms for gaze input techniques in head-mounted displays
Head movements are a common input modality on VR/AR headsets. However, although
they enable users to control a cursor, they lack an integrated method to trigger actions. Many …
they enable users to control a cursor, they lack an integrated method to trigger actions. Many …
Headcross: Exploring head-based crossing selection on head-mounted displays
We propose HeadCross, a head-based interaction method to select targets on VR and AR
head-mounted displays (HMD). Using HeadCross, users control the pointer with head …
head-mounted displays (HMD). Using HeadCross, users control the pointer with head …
Queasy rider: How head movements influence motion sickness in passenger use of head-mounted displays
In autonomous cars, drivers will spend more time on non-driving-related activities. Getting
their hands off the wheel and eyes off the road, the driver, similar to a rear-seat passenger …
their hands off the wheel and eyes off the road, the driver, similar to a rear-seat passenger …
DMove: Directional motion-based interaction for augmented reality head-mounted displays
We present DMove, directional motion-based interaction for Augmented Reality (AR) Head-
Mounted Displays (HMDs) that is both hands-and device-free. It uses directional walk-ing as …
Mounted Displays (HMDs) that is both hands-and device-free. It uses directional walk-ing as …
Evaluation of text selection techniques in virtual reality head-mounted displays
Text selection is an essential activity in interactive systems, including virtual reality (VR)
head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms …
head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms …