Codimensional incremental potential contact
We extend the incremental potential contact (IPC) model for contacting elastodynamics to
resolve systems composed of codimensional DOFs in arbitrary combination. This enables a …
resolve systems composed of codimensional DOFs in arbitrary combination. This enables a …
Fabrication, control, and modeling of robots inspired by flagella and cilia
Flagella and cilia are slender structures that serve important functionalities in the
microscopic world through their locomotion induced by fluid and structure interaction. With …
microscopic world through their locomotion induced by fluid and structure interaction. With …
Sag-Free Initialization for Strand-Based Hybrid Hair Simulation
Lagrangian/Eulerian hybrid strand-based hair simulation techniques have quickly become a
popular approach in VFX and real-time graphics applications. With Lagrangian hair …
popular approach in VFX and real-time graphics applications. With Lagrangian hair …
Loki: a unified multiphysics simulation framework for production
We introduce Loki, a new framework for robust simulation of fluid, rigid, and deformable
objects with non-compromising fidelity on any single element, and capabilities for coupling …
objects with non-compromising fidelity on any single element, and capabilities for coupling …
Contact and friction simulation for computer graphics
Efficient simulation of contact is of interest for numerous physics-based animation
applications. For instance, virtual reality training, video games, rapid digital prototyping, and …
applications. For instance, virtual reality training, video games, rapid digital prototyping, and …
Primal/dual descent methods for dynamics
We examine the relationship between primal, or force‐based, and dual, or constraint‐based
formulations of dynamics. Variational frameworks such as Projective Dynamics have proved …
formulations of dynamics. Variational frameworks such as Projective Dynamics have proved …
A fully implicit method for robust frictional contact handling in elastic rods
Accurate frictional contact is critical in simulating the assembly of rod-like structures in the
practical world, such as knots, hairs, flagella, and more. Due to their high geometric …
practical world, such as knots, hairs, flagella, and more. Due to their high geometric …
Physical validation of simulators in Computer Graphics: A new framework dedicated to slender elastic structures and frictional contact
V Romero, M Ly, AH Rasheed, R Charrondière… - ACM Transactions on …, 2021 - dl.acm.org
We introduce a selected set of protocols inspired from the Soft Matter Physics community in
order to validate Computer Graphics simulators of slender elastic structures possibly subject …
order to validate Computer Graphics simulators of slender elastic structures possibly subject …
Fast GPU-Based Two-Way Continuous Collision Handling
T Wang, J Chen, D Li, X Liu, H Wang… - ACM Transactions on …, 2023 - dl.acm.org
Step-and-project is a popular method to simulate non-penetrating deformable bodies in
physically based animation. The strategy is to first integrate the system in time without …
physically based animation. The strategy is to first integrate the system in time without …
Countering racial bias in computer graphics research
T Kim, H Rushmeier, J Dorsey… - ACM SIGGRAPH 2022 …, 2022 - dl.acm.org
The murder of George Floyd and the worldwide protests that erupted in its wake have
foregrounded the pervasive nature of systemic racism. Graphics research is no exception, as …
foregrounded the pervasive nature of systemic racism. Graphics research is no exception, as …