Game development from a software and creative product perspective: A quantitative literature review approach

H Engström, BB Marklund, P Backlund… - Entertainment …, 2018 - Elsevier
This article presents the methodology and initial analysis of a systematic literature review
that aims to explore how the craft and processes of game development have been studied in …

[图书][B] Pattern language for game design

C Barney - 2020 - books.google.com
Chris Barney's Pattern Language for Game Design builds on the revolutionary work of
architect Christopher Alexander to show students, teachers, and game development …

Game design patterns for collaborative player interactions

C Reuter, V Wendel, S Göbel… - Proceedings of DiGRA …, 2014 - dl.digra.org
Collaborative (or cooperative) games became very popular over the recent years. Aside
from being received well by players, great collaborative games also offer the potential to …

Towards design patterns for augmented reality serious games

A Antonaci, R Klemke, M Specht - … Learning Voyage-From Small Ripples to …, 2015 - Springer
For professional workers today, keeping up with knowledge and the continuous technology
progress is challenging. Increased innovation speed and dynamic work situations shorten …

[PDF][PDF] Human-computer interaction design patterns: structure, methods, and tools

C Kruschitz, M Hitz - Int. J. Adv. Softw, 2010 - Citeseer
Design patterns play an important role when managing design knowledge for later reuse. In
the Human-Computer Interaction (HCI) community, design patterns are an often used tool for …

[PDF][PDF] Epistemological underpinnings in game design research

L Chiapello - Game design research: An introduction to theory & …, 2017 - researchgate.net
During the last decades, game design research has burgeoned, from Chris Crawford's
seminal, The art of game design in 1984, to recent publications such as O'Donnell's …

The effect of closely-coupled interaction on player experience in casual games

A Beznosyk, P Quax, W Lamotte, K Coninx - … Computing-ICEC 2012: 11th …, 2012 - Springer
This paper presents a study investigating cooperation between players in casual games.
Although widely used in co-located or asynchronous settings, cooperative gameplay …

Le pragmatisme comme épistémologie pour le design de jeux: enquête sur la créativité et le processus de design

L Chiapello - 2020 - papyrus.bib.umontreal.ca
Cette thèse se propose d'étudier la pratique créative des designers de jeux sous l'angle de
la philosophie pragmatiste. Le design de jeux a pour ambition de se constituer comme une …

[HTML][HTML] Authoring Collaborative Multiplayer Games-Game Design Patterns, Structural Verification, Collaborative Balancing and Rapid Prototyping

C Reuter - 2016 - tuprints.ulb.tu-darmstadt.de
Video games are not only a growing business field, but also provide interesting research
opportunities. In particular, collaborative multiplayer games have become increasingly …

Design patterns for augmented reality learning games

F Emmerich, R Klemke, T Hummes - … December 5–7, 2017, Proceedings 6, 2017 - Springer
Augmented Reality (AR) is expected to receive a major uptake with the recent availability of
high quality wearable AR devices such as Microsoft's Hololens. However, the design of …