Solving a class of non-convex min-max games using iterative first order methods
Recent applications that arise in machine learning have surged significant interest in solving
min-max saddle point games. This problem has been extensively studied in the convex …
min-max saddle point games. This problem has been extensively studied in the convex …
No-regret learning in time-varying zero-sum games
Learning from repeated play in a fixed two-player zero-sum game is a classic problem in
game theory and online learning. We consider a variant of this problem where the game …
game theory and online learning. We consider a variant of this problem where the game …
On the last-iterate convergence in time-varying zero-sum games: Extra gradient succeeds where optimism fails
Last-iterate convergence has received extensive study in two player zero-sum games
starting from bilinear, convex-concave up to settings that satisfy the MVI condition. Typical …
starting from bilinear, convex-concave up to settings that satisfy the MVI condition. Typical …
Side-blotched lizard algorithm: a polymorphic population approach
In metaheuristic algorithms, finding the optimal balance between exploration and
exploitation is a key research topic that remains open. In the nature, a reptile called Side …
exploitation is a key research topic that remains open. In the nature, a reptile called Side …
From nash equilibria to chain recurrent sets: An algorithmic solution concept for game theory
C Papadimitriou, G Piliouras - Entropy, 2018 - mdpi.com
In 1950, Nash proposed a natural equilibrium solution concept for games hence called Nash
equilibrium, and proved that all finite games have at least one. The proof is through a simple …
equilibrium, and proved that all finite games have at least one. The proof is through a simple …
Fast and furious learning in zero-sum games: Vanishing regret with non-vanishing step sizes
J Bailey, G Piliouras - Advances in Neural Information …, 2019 - proceedings.neurips.cc
We show for the first time that it is possible to reconcile in online learning in zero-sum games
two seemingly contradictory objectives: vanishing time-average regret and non-vanishing …
two seemingly contradictory objectives: vanishing time-average regret and non-vanishing …
From Darwin to Poincaré and von Neumann: Recurrence and cycles in evolutionary and algorithmic game theory
V Boone, G Piliouras - Web and Internet Economics: 15th International …, 2019 - Springer
Replicator dynamics, the continuous-time analogue of Multiplicative Weights Updates, is the
main dynamic in evolutionary game theory. In simple evolutionary zero-sum games, such as …
main dynamic in evolutionary game theory. In simple evolutionary zero-sum games, such as …
The route to chaos in routing games: When is price of anarchy too optimistic?
T Chotibut, F Falniowski… - Advances in Neural …, 2020 - proceedings.neurips.cc
Routing games are amongst the most studied classes of games in game theory. Their most
well-known property is that learning dynamics typically converge to equilibria implying …
well-known property is that learning dynamics typically converge to equilibria implying …
Evolutionary game theory squared: Evolving agents in endogenously evolving zero-sum games
The predominant paradigm in evolutionary game theory and more generally online learning
in games is based on a clear distinction between a population of dynamic agents that …
in games is based on a clear distinction between a population of dynamic agents that …
Online learning in periodic zero-sum games
A seminal result in game theory is von Neumann's minmax theorem, which states that zero-
sum games admit an essentially unique equilibrium solution. Classical learning results build …
sum games admit an essentially unique equilibrium solution. Classical learning results build …