Immersive virtual reality in post-stroke rehabilitation: a systematic review

A Demeco, L Zola, A Frizziero, C Martini, A Palumbo… - Sensors, 2023 - mdpi.com
In recent years, next to conventional rehabilitation's techniques, new technologies have
been applied in stroke rehabilitation. In this context, fully immersive virtual reality (FIVR) has …

Virtual reality for stroke rehabilitation

KE Laver, B Lange, S George… - Cochrane database …, 2017 - cochranelibrary.com
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …

Virtual, mixed, and augmented reality: a systematic review for immersive systems research

MJ Liberatore, WP Wagner - Virtual Reality, 2021 - Springer
Immersive systems can be used to capture new data, create new experiences, and provide
new insights by generating virtual elements of physical and imagined worlds. Immersive …

[HTML][HTML] Effects of virtual reality training on upper limb function and balance in stroke patients: systematic review and meta-meta-analysis

J Wu, A Zeng, Z Chen, Y Wei, K Huang, J Chen… - Journal of medical …, 2021 - jmir.org
Background Virtual reality (VR) training is a promising intervention strategy that has been
utilized in health care fields like stroke rehabilitation and psychotherapy. Current studies …

Recommendations for the implementation of telehealth in cardiovascular and stroke care: a policy statement from the American Heart Association

LH Schwamm, N Chumbler, E Brown, GC Fonarow… - Circulation, 2017 - Am Heart Assoc
The aim of this policy statement is to provide a comprehensive review of the scientific
evidence evaluating the use of telemedicine in cardiovascular and stroke care and to …

Efficacy of virtual reality rehabilitation after spinal cord injury: a systematic review

AVL De Araújo, JFO Neiva… - BioMed research …, 2019 - Wiley Online Library
Background. Spinal cord injury (SCI) is often associated with long‐term impairments related
to functional limitations in the sensorimotor system. The use of virtual reality (VR) technology …

Does a combination of virtual reality, neuromodulation and neuroimaging provide a comprehensive platform for neurorehabilitation?–a narrative review of the …

WP Teo, M Muthalib, S Yamin, AM Hendy… - Frontiers in human …, 2016 - frontiersin.org
In the last decade, virtual reality (VR) training has been used extensively in video games
and military training to provide a sense of realism and environmental interaction to its users …

Effectiveness of virtual and augmented reality-enhanced exercise on physical activity, psychological outcomes, and physical performance: A systematic review and …

YL Ng, F Ma, FK Ho, P Ip, K Fu - Computers in Human Behavior, 2019 - Elsevier
Virtual reality (VR) and augmented reality (AR)-enhanced exercise training is a novel
approach to promoting health. Previous systematic reviews have focused on the …

Combined effects of virtual reality techniques and motor imagery on balance, motor function and activities of daily living in patients with Parkinson's disease: a …

M Kashif, A Ahmad, MAM Bandpei, SA Gilani, A Hanif… - BMC geriatrics, 2022 - Springer
Background Parkinson's disease (PD) is the second most prevalent neurodegenerative
disorder, impairing balance and motor function. Virtual reality (VR) and motor imagery (MI) …

The use of virtual reality for balance among individuals with chronic stroke: a systematic review and meta-analysis

J Iruthayarajah, A McIntyre, A Cotoi… - Topics in stroke …, 2017 - Taylor & Francis
Background: Virtual reality (VR) is becoming a popular alternative to traditional upper and
lower limb rehabilitation following a stroke. Objective: To conduct a systematic review and …