Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Abstract [Correction Notice: An Erratum for this article was reported in Vol 144 (9) of
Psychological Bulletin (see record 2018-42071-005). In the article, there is a number of …
Psychological Bulletin (see record 2018-42071-005). In the article, there is a number of …
The benefits of playing video games.
I Granic, A Lobel, RCME Engels - American psychologist, 2014 - psycnet.apa.org
Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97%
playing for at least one hour per day in the United States. The vast majority of research by …
playing for at least one hour per day in the United States. The vast majority of research by …
[HTML][HTML] Computerized cognitive training in cognitively healthy older adults: a systematic review and meta-analysis of effect modifiers
Computerized Cognitive Training in Cognitively Healthy Older Adults: A Systematic Review and
Meta-Analysis of Effect Modifiers | PLOS Medicine Skip to main content Advertisement PLOS …
Meta-Analysis of Effect Modifiers | PLOS Medicine Skip to main content Advertisement PLOS …
Gamification: A cognitive-emotional view
JK Mullins, R Sabherwal - Journal of Business Research, 2020 - Elsevier
Successful gamified systems engage players by eliciting their positive and negative
emotions. However, prior literature provides little guidance on how to create emotional …
emotions. However, prior literature provides little guidance on how to create emotional …
[PDF][PDF] How does the time children spend using digital technology impact their mental well-being, social relationships and physical activity?: an evidence-focused …
D Kardefelt-Winther - 2017 - eukidsonline.de
How does the time children spend using digital technology impact their mental well-being,
social relationships and physical acti Page 1 How does the time children spend using digital …
social relationships and physical acti Page 1 How does the time children spend using digital …
[HTML][HTML] Thinking in the digital era: A revised model for digital literacy
Y Eshet - Issues in informing science and information technology, 2012 - books.google.com
Having digital literacy requires more than just the ability to use software or to operate a
digital device; it includes a large variety of complex skills such as cognitive, motoric …
digital device; it includes a large variety of complex skills such as cognitive, motoric …
[图书][B] A fábrica de cretinos digitais: Os perigos das telas para nossas crianças (leia também Faça-os ler!)
M Desmurget - 2021 - books.google.com
Por que os grandes gurus do Vale do Silício proíbem seus filhos de usar telas? Você sabia
que nunca na história da humanidade houve um declínio tão acentuado nas habilidades …
que nunca na história da humanidade houve um declínio tão acentuado nas habilidades …
Effect of computerised cognitive training on cognitive outcomes in mild cognitive impairment: a systematic review and meta-analysis
Objectives To determine the effect of computerised cognitive training (CCT) on improving
cognitive function for older adults with mild cognitive impairment (MCI). Design Systematic …
cognitive function for older adults with mild cognitive impairment (MCI). Design Systematic …
[图书][B] ¿ Cómo aprendemos?: Los cuatro pilares con los que la educación puede potenciar los talentos de nuestro cerebro
S Dehaene - 2019 - books.google.com
El cerebro humano es una máquina extraordinaria, capaz de transformarse a sí misma a
partir de la experiencia y de albergar talentos que nos vuelven únicos como especie …
partir de la experiencia y de albergar talentos que nos vuelven únicos como especie …
Will esports result in a higher prevalence of problematic gaming? A review of the global situation
T Chung, S Sum, M Chan, E Lai… - Journal of behavioral …, 2019 - akjournals.com
Background and aims Video gaming is highly prevalent in modern culture, particularly
among young people, and a healthy hobby for the majority of users. However, in recent …
among young people, and a healthy hobby for the majority of users. However, in recent …