[PDF][PDF] Controlling individual agents in high-density crowd simulation
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a
challenge for the computer graphics community. Typical approaches either resemble …
challenge for the computer graphics community. Typical approaches either resemble …
Modeling crowd and trained leader behavior during building evacuation
N Pelechano, NI Badler - IEEE computer graphics and …, 2006 - ieeexplore.ieee.org
This article considers animating evacuation in complex buildings by crowds who might not
know the structure's connectivity, or who find routes accidentally blocked. It takes into …
know the structure's connectivity, or who find routes accidentally blocked. It takes into …
Scalable behaviors for crowd simulation
M Sung, M Gleicher, S Chenney - Computer Graphics Forum, 2004 - Wiley Online Library
Crowd simulation for virtual environments offers many challenges centered on the trade‐offs
between rich behavior, control and computational cost. In this paper we present a new …
between rich behavior, control and computational cost. In this paper we present a new …
Design and evaluation of a real-world virtual environment for architecture and urban planning
In this paper we present a user-centered design approach to the development of a Virtual
Environment (VE), by utilizing an iterative, user-informed process throughout the entire …
Environment (VE), by utilizing an iterative, user-informed process throughout the entire …
Intuitive crowd behavior in dense urban environments using local laws
In games, entertainment, medical and architectural applications, the creation of populated
virtual city environments has recently become widespread. In this paper we want to provide …
virtual city environments has recently become widespread. In this paper we want to provide …
Big fast crowds on ps3
C Reynolds - Proceedings of the 2006 ACM SIGGRAPH symposium …, 2006 - dl.acm.org
Crowds and other flock-like group motion are often modeled as interacting particle systems.
These multi-agent simulations are computationally expensive because each agent must …
These multi-agent simulations are computationally expensive because each agent must …
Navigation and steering for autonomous virtual humans
The ever‐increasing applicability of interactive virtual worlds in industry and academia has
given rise to the need for robust, versatile autonomous virtual humans to inject life into these …
given rise to the need for robust, versatile autonomous virtual humans to inject life into these …
[PDF][PDF] Being a part of the crowd: towards validating vr crowds using presence
N Pelechano, C Stocker, J Allbeck… - Proceedings of the 7th …, 2008 - aamas.csc.liv.ac.uk
Crowd simulation models are currently lacking a commonly accepted validation method. In
this paper, we propose level of presence achieved by a human in a virtual environment (VE) …
this paper, we propose level of presence achieved by a human in a virtual environment (VE) …
[PDF][PDF] Parallel implementation of the social forces model
MJ Quinn, RA Metoyer… - Proceedings of the …, 2003 - researchgate.net
We demonstrate how the use of a multicomputer can greatly accelerate the speed of a
pedestrian movement simulator based on the social forces model. Our objective is to …
pedestrian movement simulator based on the social forces model. Our objective is to …
Visualizing crowds in real‐time
Real‐time crowd visualization has recently attracted quite an interest from the graphics
community and, asinteractive applications become even more complex, there is a natural …
community and, asinteractive applications become even more complex, there is a natural …