Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review

L YiFei, MK Othman - Computers in Human Behavior, 2024 - Elsevier
This study investigates the behavioural intentions of museum visitors towards Virtual Reality
(VR) technology, spanning the years 2010–2023. It evaluates literature quality, explores …

[HTML][HTML] The Impact of Immersive Technologies on Cultural Heritage: A Bibliometric Study of VR, AR, and MR Applications

J Zhang, WAJ Wan Yahaya, M Sanmugam - Sustainability, 2024 - mdpi.com
This article aims to assist readers in understanding the current status of studies on the
subject by providing a descriptive bibliometric analysis of publications on virtual reality (VR) …

Reconstruction of industrial and historical heritage for cultural enrichment using virtual and augmented reality

L Paulauskas, A Paulauskas, T Blažauskas… - Technologies, 2023 - mdpi.com
Because of its benefits in providing an engaging and mobile environment, virtual reality (VR)
has recently been rapidly adopted and integrated in education and professional training …

Interactive and immersive digital representation for virtual museum: VR and AR for semantic enrichment of Museo Nazionale Romano, Antiquarium di Lucrezia …

F Banfi, M Pontisso, FR Paolillo, S Roascio… - … International Journal of …, 2023 - mdpi.com
The research focuses on the generation of 3D models aimed at creating interactive virtual
environments as the outcomes of scalar representations of existing realities. The purpose is …

Creating location-based augmented reality games and immersive experiences for touristic destination marketing and education

A Kleftodimos, A Evagelou, S Gkoutzios, M Matsiola… - Computers, 2023 - mdpi.com
The aim of this paper is to present an approach that utilizes several mixed reality
technologies for touristic promotion and education. More specifically, mixed reality …

Maximizing engagement with cultural heritage through video games

D Camuñas-García, MP Cáceres-Reche… - Sustainability, 2023 - mdpi.com
This paper aims to provide a framework for creating and analyzing cultural heritage games,
with the intention of maximizing players' cognitive, emotional, and behavioral engagement …

A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality

B Rodriguez-Garcia, H Guillen-Sanz, D Checa… - Multimedia Tools and …, 2024 - Springer
Abstract Immersive Virtual Reality (iVR) devices are increasingly affordable and accessible
to consumers. The widespread adoption of this technology for professional training is now …

Multimedia technologies for Chinese art and culture education in the museum: a quantitative study using the 5E instructional model

YP Chan, AHC Lam, DKW Chiu - Library Hi Tech, 2024 - emerald.com
Purpose The Hong Kong Palace Museum (HKPM) showcases China's rich heritage with
multimedia technologies. This research examines the effectiveness of the museum's …

Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective

T Qiu, H Li, Y Chen, H Zeng, S Qian - Virtual Reality, 2024 - Springer
Virtual reality (VR) games have become a popular method to preserve and transmit
intangible cultural heritage in recent years. However, empirical studies pertaining to …

Virtual representations of cultural heritage: sharable and implementable case study to be enjoyed and maintained by the community

CM Bolognesi, F Fiorillo - Buildings, 2023 - mdpi.com
This paper is related to the field of digital-informed modelling of heritage assets (HBIM). The
scientific literature has been addressing this topic for years with many different facets …