Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review
L YiFei, MK Othman - Computers in Human Behavior, 2024 - Elsevier
This study investigates the behavioural intentions of museum visitors towards Virtual Reality
(VR) technology, spanning the years 2010–2023. It evaluates literature quality, explores …
(VR) technology, spanning the years 2010–2023. It evaluates literature quality, explores …
[HTML][HTML] The Impact of Immersive Technologies on Cultural Heritage: A Bibliometric Study of VR, AR, and MR Applications
J Zhang, WAJ Wan Yahaya, M Sanmugam - Sustainability, 2024 - mdpi.com
This article aims to assist readers in understanding the current status of studies on the
subject by providing a descriptive bibliometric analysis of publications on virtual reality (VR) …
subject by providing a descriptive bibliometric analysis of publications on virtual reality (VR) …
Reconstruction of industrial and historical heritage for cultural enrichment using virtual and augmented reality
L Paulauskas, A Paulauskas, T Blažauskas… - Technologies, 2023 - mdpi.com
Because of its benefits in providing an engaging and mobile environment, virtual reality (VR)
has recently been rapidly adopted and integrated in education and professional training …
has recently been rapidly adopted and integrated in education and professional training …
Interactive and immersive digital representation for virtual museum: VR and AR for semantic enrichment of Museo Nazionale Romano, Antiquarium di Lucrezia …
F Banfi, M Pontisso, FR Paolillo, S Roascio… - … International Journal of …, 2023 - mdpi.com
The research focuses on the generation of 3D models aimed at creating interactive virtual
environments as the outcomes of scalar representations of existing realities. The purpose is …
environments as the outcomes of scalar representations of existing realities. The purpose is …
Creating location-based augmented reality games and immersive experiences for touristic destination marketing and education
The aim of this paper is to present an approach that utilizes several mixed reality
technologies for touristic promotion and education. More specifically, mixed reality …
technologies for touristic promotion and education. More specifically, mixed reality …
Maximizing engagement with cultural heritage through video games
D Camuñas-García, MP Cáceres-Reche… - Sustainability, 2023 - mdpi.com
This paper aims to provide a framework for creating and analyzing cultural heritage games,
with the intention of maximizing players' cognitive, emotional, and behavioral engagement …
with the intention of maximizing players' cognitive, emotional, and behavioral engagement …
A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality
Abstract Immersive Virtual Reality (iVR) devices are increasingly affordable and accessible
to consumers. The widespread adoption of this technology for professional training is now …
to consumers. The widespread adoption of this technology for professional training is now …
Multimedia technologies for Chinese art and culture education in the museum: a quantitative study using the 5E instructional model
Purpose The Hong Kong Palace Museum (HKPM) showcases China's rich heritage with
multimedia technologies. This research examines the effectiveness of the museum's …
multimedia technologies. This research examines the effectiveness of the museum's …
Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective
T Qiu, H Li, Y Chen, H Zeng, S Qian - Virtual Reality, 2024 - Springer
Virtual reality (VR) games have become a popular method to preserve and transmit
intangible cultural heritage in recent years. However, empirical studies pertaining to …
intangible cultural heritage in recent years. However, empirical studies pertaining to …
Virtual representations of cultural heritage: sharable and implementable case study to be enjoyed and maintained by the community
CM Bolognesi, F Fiorillo - Buildings, 2023 - mdpi.com
This paper is related to the field of digital-informed modelling of heritage assets (HBIM). The
scientific literature has been addressing this topic for years with many different facets …
scientific literature has been addressing this topic for years with many different facets …